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Commands and Permissions
Telmarine edited this page Oct 22, 2026
·
2 revisions
| Command | Permission | Default |
|---|---|---|
/fireworks give rocket <id> [players] [amount] |
fireworks.give |
OP 2 |
/fireworks give pattern <id> [players] [amount] |
fireworks.give |
OP 2 |
/fireworks give mystery [players] [amount] |
fireworks.give |
OP 2 |
/fireworks show start <name> |
fireworks.show.command |
OP 2 |
/fireworks show stop <name> |
fireworks.show.command |
OP 2 |
/fireworks show list |
fireworks.show.command |
OP 2 |
/fireworks reload |
fireworks.admin |
OP 3 |
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[players]defaults to yourself and[amount]to 1. The most is 64 rockets or 16 Pattern Cards. -
<id>is the bare preset id, for examplegolden_willoworsmiley. Tab completion lists them. -
/fireworks show listshows every named show, where it is and whether it's running. -
/fireworks reloadre-readsmessages.tomlandconfig/codex_fireworks/patterns/, checks installed mods again for the overlap guard and sends the switches to every player. Rocket presets and built-in patterns are datapack files and reload with/reload.
| Permission | What it allows | Default |
|---|---|---|
fireworks.design |
Firework Workbench and Pattern Cards | everyone |
fireworks.pattern.hex |
Custom hex colors in patterns | OP 2 |
fireworks.launcher.use |
Opening launchers | everyone |
fireworks.show.edit |
Editing shows and linking launchers | everyone |
fireworks.show.command |
/fireworks show |
OP 2 |
fireworks.give |
/fireworks give |
OP 2 |
fireworks.bypass |
Changing anyone's launchers and controllers | OP 2 |
fireworks.admin |
/fireworks reload |
OP 3 |
The nodes work with any permission mod that uses the NeoForge permission API. Without one, the defaults above apply.