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AffectedByFacilitiesExtension
juanosarg edited this page Jun 4, 2026
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1 revision
AffectedByFacilitiesExtension allows you to tweak the way a building reacts to linkables
// A list of Affected By Facilities defs that we're copying links from
public List<ThingDef> copyLinksFrom = null;
// If true, prevents any AffectedByFacilitiesExtension with copyFacilitiesFrom from linking with this building.
public bool disableFacilityExtensionLinking = false;An example, the compact stove in Vanilla Gravship Expanded copying linking properties from the base game stove:
<modExtensions>
<li Class="VEF.Buildings.AffectedByFacilitiesExtension">
<copyLinksFrom>
<li>ElectricStove</li>
<li>TableButcher</li>
</copyLinksFrom>
</li>
</modExtensions>- Abilities
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions