-
Notifications
You must be signed in to change notification settings - Fork 63
DeathActionWorker_VanishInsect
juanosarg edited this page May 29, 2026
·
1 revision
DeathActionWorker_VanishInsect is the same as the Anomaly code that make Fingerspikes vanish when destroyed, only used for insects instead of fleshbeasts:
public FleckDef fleck;
public ThingDef filth;
public IntRange filthCountRange = IntRange.One;Under the race tag of the ThingDef of an animal, you add:
<deathAction Class="VEF.AnimalBehaviours.DeathActionProperties_VanishInsect">
<filth>Filth_BloodInsect</filth>
<filthCountRange>1~3</filthCountRange>
</deathAction>- Abilities
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions