-
Notifications
You must be signed in to change notification settings - Fork 63
Weapon Defs
juanosarg edited this page Jun 3, 2026
·
1 revision
The Weapons module of Vanilla Expanded Framework adds a single new Def:
- ToolsUsableByNonViolentPawnsDef: When added to a weapon, it will be usable by non-violent pawns. useful to define something as a tool.
Defs are added just by creating an XML file for them. Examples:
<VEF.Weapons.ToolsUsableByNonViolentPawnsDef>
<defName>Example_ToolsUsableByNonViolentPawns</defName>
<toolsUsableByNonViolentPawns>
<li>MyToolsDefName</li>
</toolsUsableByNonViolentPawns>
</VEF.Weapons.ToolsUsableByNonViolentPawnsDef>- Abilities
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions