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MapConditionExtension
juanosarg edited this page May 30, 2026
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MapConditionExtension is a def extension that adds a few custom behaviours for map conditions. At the moment, it is mostly used by Vanilla Furniture Expanded - Power
//This value only affects VE Furniture - Power
public float tideStrengthMultiplier = 1;
//This value affects VE Furniture - Power and base game watermill generators
public float watermillStrengthMultiplier = 1;This Def Extension is added to the GameConditionDef of the condition you want to add them to.
If you aren't sure if the GameConditionDef ALREADY has an extension (for example, if you think another mod will add their own), always use XPATH (xml patching) to add an extension, as there is already a PatchOperationAddModExtension to ensure they don't collide.
For example:
<modExtensions>
<li Class="VEF.Maps.MapConditionExtension">
<tideStrengthMultiplier>0.5</tideStrengthMultiplier>
<watermillStrengthMultiplier>0.5</watermillStrengthMultiplier>
</li>
</modExtensions>- Abilities
- Animal Behaviours
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- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
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- Custom structure and scenarios
- Custom structure in quests
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- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions