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HeavyWeapon
juanosarg edited this page Jun 3, 2026
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HeavyWeapon is a def extension that turns a weapon into a heavy weapon from Vanilla Weapons Expanded - Heavy weapons
public List<string> supportedTraits;
public List<string> supportedArmors;
public List<string> supportedGenes;
public string disableOptionLabelKey;
public int weaponHitPointsDeductionOnShot;
public bool isHeavy;This Def Extension is added to the ThingDef of the weapon you want to add it to.
If you aren't sure if the ThingDef ALREADY has an extension (for example, if you think another mod will add their own), always use XPATH (xml patching) to add an extension, as there is already a PatchOperationAddModExtension to ensure they don't collide.
For example, the autocannon in Vanilla Weapons Expanded - Heavy weapons:
<modExtensions>
<li Class="VEF.Weapons.HeavyWeapon">
<weaponHitPointsDeductionOnShot>1</weaponHitPointsDeductionOnShot>
<isHeavy>true</isHeavy>
<supportedArmors>
<li>VWE_Apparel_Exoframe</li>
</supportedArmors>
<supportedTraits>
<li>Tough</li>
</supportedTraits>
<disableOptionLabelKey>VWE.CannotEquipHeavy</disableOptionLabelKey>
</li>
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