Skip to content

Equipment Rebalancing

YellowStoneTorch edited this page Sep 9, 2026 · 1 revision

Several changes have been made in hopes of rebalancing combat. The main changes revolve around making Golden equipment usable and ensuring consistency across equipment tiers.

Tools and Weapons

  • Wooden Tools

    • Wooden Spear: Jab Damage increased to 2.0 from 1.0
    • Wooden Axe: Attack Speed increased to 1.0 (1 second) from 0.8 (1.25 seconds)
    • Wooden Hoe: Damage increased to 3.0 from 1.0
  • Stone Tools

    • Stone Spear: Jab Damage increased to 3.0 from 2.0
    • Stone Axe: Damage decreased to 8.0 from 9.0, Attack speed increased to 1.0 (1 second) from 0.8 (1.25 seconds)
    • Stone Hoe: Damage increased to 4.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 2 (0.5 seconds)
  • Copper Tools

    • Copper Sword: Damage increased to 5.5 from 5.0
    • Copper Spear: Jab Damage increased to 3.5 from 2.0
    • Copper Axe: Damage decreased to 8.5 from 9.0, Attack speed increased to 1.0 (1 second) from 0.8 (1.25 seconds)
    • Copper Pickaxe: Can now mine blocks that an Iron Pickaxe can, Damage increased to 3.5 from 3.0
    • Copper Shovel: Damage increased to 4.0 from 3.5
    • Copper Hoe: Damage increased to 4.5 from 1.0, Attack speed decreased to 1.0 (1 second) from 2 (0.5 seconds)
  • Iron Tools

    • Iron Spear: Jab Damage increased to 4.0 from 3.0
    • Iron Axe: Attack Speed decreased to 1.0 (1 second) from 0.9 (1.11 seconds)
    • Iron Hoe: Damage increased to 5.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 3 (0.33 seconds)
  • Golden Tools: Durability increased to 120 from 32

    • Golden Sword: Damage increased to 6.0 from 4.0
    • Golden Spear: Jab Damage increased to 4.0 from 1.0
    • Golden Axe: Damage increased to 9.0 from 7.0
    • Golden Pickaxe: Can now mine blocks that an Iron Pickaxe can, Damage increased to 4.0 from 2.0
    • Golden Shovel: Damage increased to 4.5 from 2.5
    • Golden Hoe: Damage increased to 5.0 from 1.0
  • Diamond Tools

    • Diamond Spear: Jab Damage increased to 5.0 from 4.0
    • Diamond Hoe: Damage increased to 6.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 4 (0.25 seconds)
  • Netherite Tools: Durability increased to 2100 from 2031

    • Netherite Spear: Jab Damage increased to 6.0 from 5.0
    • Netherite Hoe: Damage increased to 7.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 4 (0.25 seconds)
    • Each upgrade increases Durability by 100 and Damage by 0.25
  • Bow

    • Fully charged arrows deal 6 base damage (can vary based on arrow speed).
    • Power increases the bow's damage tag by 0.5 per level, which increases arrow damage. Read about how this damage is calculated here.
    • Critical arrows now deal a consistent extra 2 damage.
    • These changes only apply to player-fired bows.
  • Crossbow

    • All shots deal a consistent 9 damage.
    • Power increases damage dealt by 0.5 * (1 + level).
    • These changes only apply to player-fired crossbows.
  • Mace: Attack speed increased to 0.8 (1.25 seconds) from 0.5 (2 seconds)

    • Smash damage is now calculated using the following formula: damage = 4 * log2(fall_distance_in_blocks + 2) - 4
    • Density now increases the fall distance used in this calculation by 5% per level.
  • Spear Charge attack damage is now calculated using the following formula: damage = 8 * log4(multiplier * relative_velocity_in_blocks_per_second) - 4

    • Wooden Spear multiplier: 0.7
    • Stone Spear multiplier: 0.8
    • Copper Spear multiplier: 0.85
    • Iron Spear multiplier: 0.9
    • Golden Spear multiplier: 0.9 (Activation Delay, Charge Duration, and Minimum Dismount Speed have all been set to those of Iron Spear)
    • Diamond Spear multiplier: 1.05
    • Netherite Spear multiplier: 1.2

Armor

  • Copper Armor

    • Copper Helmet: Armor Toughness increased to 0.5 from 0.0
    • Copper Chestplate: Armor increased to 5.0 from 4.0, Armor Toughness increased to 0.5 from 0.0
    • Copper Leggings: Armor Toughness increased to 0.5 from 0.0
    • Copper Boots: Armor Toughness increased to 0.5 from 0.0
  • Chainmail Armor

    • Chainmail Helmet: Armor Toughness increased to 0.5 from 0.0
    • Chainmail Chestplate: Armor Toughness increased to 0.5 from 0.0
    • Chainmail Leggings: Armor Toughness increased to 0.5 from 0.0
    • Chainmail Boots: Armor Toughness increased to 0.5 from 0.0
  • Iron Armor

    • Iron Helmet: Armor Toughness increased to 1.0 from 0.0
    • Iron Chestplate: Armor Toughness increased to 1.0 from 0.0
    • Iron Leggings: Armor Toughness increased to 1.0 from 0.0
    • Iron Boots: Armor Toughness increased to 1.0 from 0.0
  • Turtle Armor

    • Turtle Shell: Armor Toughness increased to 1.0 from 0.0
  • Golden Armor

    • Golden Helmet: Durability increased to 99 from 77, Armor Toughness increased to 1.0 from 0.0
    • Golden Chestplate: Durability increased to 144 from 112, Armor increased to 6.0 from 5.0, Armor Toughness increased to 1.0 from 0.0
    • Golden Leggings: Durability increased to 135 from 105, Armor increased to 5.0 from 3.0, Armor Toughness increased to 1.0 from 0.0
    • Golden Boots: Durability increased to 117 from 91, Armor increased to 2.0 from 1.0, Armor Toughness increased to 1.0 from 0.0
  • Netherite Armor: Each upgrade increases Armor Toughness by 0.125

    • Netherite Helmet: Each upgrade increases Durability by 11
    • Netherite Chestplate: Each upgrade increases Durability by 16
    • Netherite Leggings: Each upgrade increases Durability by 15
    • Netherite Boots: Each upgrade increases Durability by 13

Enchantments

  • New Enchantment: Reinforcement

    • Replaces the vanilla Protection enchantment.
    • Protects against all damage sources that armor already protects against.
    • Protection: (level * 4)%
  • New Enchantment: Protection

    • Replaces the vanilla Projectile Protection enchantment.
    • Protects against all damage sources that armor does not protect against, except for damage sources that bypass Resistance (starvation, void, /kill command).
    • Protection: (level * 8)%
  • Smite: Increases weapon damage by (level + 1) * 0.25 against all targets, and deals an additional (level + 1) * 1.25 damage to undead mobs.

  • Bane of Arthropods: Increases weapon damage by (level + 1) * 0.25 against all targets, and deals an additional (level + 1) * 1.25 damage to arthropods while slowing them down.

  • Impaling: Increases weapon damage by (level + 1) * 0.25 against all targets, and deals an additional (level + 1) * 1.25 damage to aquatic mobs.

Clone this wiki locally