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Equipment Rebalancing
Several changes have been made in hopes of rebalancing combat. The main changes revolve around making Golden equipment usable and ensuring consistency across equipment tiers.
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Wooden Tools
- Wooden Spear: Jab Damage increased to 2.0 from 1.0
- Wooden Axe: Attack Speed increased to 1.0 (1 second) from 0.8 (1.25 seconds)
- Wooden Hoe: Damage increased to 3.0 from 1.0
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Stone Tools
- Stone Spear: Jab Damage increased to 3.0 from 2.0
- Stone Axe: Damage decreased to 8.0 from 9.0, Attack speed increased to 1.0 (1 second) from 0.8 (1.25 seconds)
- Stone Hoe: Damage increased to 4.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 2 (0.5 seconds)
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Copper Tools
- Copper Sword: Damage increased to 5.5 from 5.0
- Copper Spear: Jab Damage increased to 3.5 from 2.0
- Copper Axe: Damage decreased to 8.5 from 9.0, Attack speed increased to 1.0 (1 second) from 0.8 (1.25 seconds)
- Copper Pickaxe: Can now mine blocks that an Iron Pickaxe can, Damage increased to 3.5 from 3.0
- Copper Shovel: Damage increased to 4.0 from 3.5
- Copper Hoe: Damage increased to 4.5 from 1.0, Attack speed decreased to 1.0 (1 second) from 2 (0.5 seconds)
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Iron Tools
- Iron Spear: Jab Damage increased to 4.0 from 3.0
- Iron Axe: Attack Speed decreased to 1.0 (1 second) from 0.9 (1.11 seconds)
- Iron Hoe: Damage increased to 5.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 3 (0.33 seconds)
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Golden Tools: Durability increased to 120 from 32
- Golden Sword: Damage increased to 6.0 from 4.0
- Golden Spear: Jab Damage increased to 4.0 from 1.0
- Golden Axe: Damage increased to 9.0 from 7.0
- Golden Pickaxe: Can now mine blocks that an Iron Pickaxe can, Damage increased to 4.0 from 2.0
- Golden Shovel: Damage increased to 4.5 from 2.5
- Golden Hoe: Damage increased to 5.0 from 1.0
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Diamond Tools
- Diamond Spear: Jab Damage increased to 5.0 from 4.0
- Diamond Hoe: Damage increased to 6.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 4 (0.25 seconds)
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Netherite Tools: Durability increased to 2100 from 2031
- Netherite Spear: Jab Damage increased to 6.0 from 5.0
- Netherite Hoe: Damage increased to 7.0 from 1.0, Attack speed decreased to 1.0 (1 second) from 4 (0.25 seconds)
- Each upgrade increases Durability by 100 and Damage by 0.25
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Bow
- Fully charged arrows deal 6 base damage (can vary based on arrow speed).
- Power increases the bow's damage tag by 0.5 per level, which increases arrow damage. Read about how this damage is calculated here.
- Critical arrows now deal a consistent extra 2 damage.
- These changes only apply to player-fired bows.
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Crossbow
- All shots deal a consistent 9 damage.
- Power increases damage dealt by
0.5 * (1 + level). - These changes only apply to player-fired crossbows.
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Mace: Attack speed increased to 0.8 (1.25 seconds) from 0.5 (2 seconds)
- Smash damage is now calculated using the following formula:
damage = 4 * log2(fall_distance_in_blocks + 2) - 4 - Density now increases the fall distance used in this calculation by 5% per level.
- Smash damage is now calculated using the following formula:
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Spear Charge attack damage is now calculated using the following formula:
damage = 8 * log4(multiplier * relative_velocity_in_blocks_per_second) - 4- Wooden Spear multiplier: 0.7
- Stone Spear multiplier: 0.8
- Copper Spear multiplier: 0.85
- Iron Spear multiplier: 0.9
- Golden Spear multiplier: 0.9 (Activation Delay, Charge Duration, and Minimum Dismount Speed have all been set to those of Iron Spear)
- Diamond Spear multiplier: 1.05
- Netherite Spear multiplier: 1.2
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Copper Armor
- Copper Helmet: Armor Toughness increased to 0.5 from 0.0
- Copper Chestplate: Armor increased to 5.0 from 4.0, Armor Toughness increased to 0.5 from 0.0
- Copper Leggings: Armor Toughness increased to 0.5 from 0.0
- Copper Boots: Armor Toughness increased to 0.5 from 0.0
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Chainmail Armor
- Chainmail Helmet: Armor Toughness increased to 0.5 from 0.0
- Chainmail Chestplate: Armor Toughness increased to 0.5 from 0.0
- Chainmail Leggings: Armor Toughness increased to 0.5 from 0.0
- Chainmail Boots: Armor Toughness increased to 0.5 from 0.0
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Iron Armor
- Iron Helmet: Armor Toughness increased to 1.0 from 0.0
- Iron Chestplate: Armor Toughness increased to 1.0 from 0.0
- Iron Leggings: Armor Toughness increased to 1.0 from 0.0
- Iron Boots: Armor Toughness increased to 1.0 from 0.0
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Turtle Armor
- Turtle Shell: Armor Toughness increased to 1.0 from 0.0
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Golden Armor
- Golden Helmet: Durability increased to 99 from 77, Armor Toughness increased to 1.0 from 0.0
- Golden Chestplate: Durability increased to 144 from 112, Armor increased to 6.0 from 5.0, Armor Toughness increased to 1.0 from 0.0
- Golden Leggings: Durability increased to 135 from 105, Armor increased to 5.0 from 3.0, Armor Toughness increased to 1.0 from 0.0
- Golden Boots: Durability increased to 117 from 91, Armor increased to 2.0 from 1.0, Armor Toughness increased to 1.0 from 0.0
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Netherite Armor: Each upgrade increases Armor Toughness by 0.125
- Netherite Helmet: Each upgrade increases Durability by 11
- Netherite Chestplate: Each upgrade increases Durability by 16
- Netherite Leggings: Each upgrade increases Durability by 15
- Netherite Boots: Each upgrade increases Durability by 13
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New Enchantment: Reinforcement
- Replaces the vanilla Protection enchantment.
- Protects against all damage sources that armor already protects against.
- Protection:
(level * 4)%
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New Enchantment: Protection
- Replaces the vanilla Projectile Protection enchantment.
- Protects against all damage sources that armor does not protect against, except for damage sources that bypass Resistance (starvation, void, /kill command).
- Protection:
(level * 8)%
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Smite: Increases weapon damage by
(level + 1) * 0.25against all targets, and deals an additional(level + 1) * 1.25damage to undead mobs. -
Bane of Arthropods: Increases weapon damage by
(level + 1) * 0.25against all targets, and deals an additional(level + 1) * 1.25damage to arthropods while slowing them down. -
Impaling: Increases weapon damage by
(level + 1) * 0.25against all targets, and deals an additional(level + 1) * 1.25damage to aquatic mobs.