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logging
anthony.samms edited this page May 28, 2026
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This document covers the logging system for the program.
void setup_logging(const std::string& log_level_str = "info");This function must be called before using the logging system. the log_level_str can be these options:
debuginfowarningerrorcritical
Logging can be used via the spdlog interface:
spdlog::info("")
spdlog::warn("")
spdlog::error("")
spdlog::critical("")
spdlog::debug("")Building
libs
- animation
- audio
- config
- filesystem
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- input
- logging
- ray
- scores
- screen
- script
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libs/parsers
objects
objects/game
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objects/global
objects/title
objects/entry
objects/settings
objects/result
objects/song_select
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scenes