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18 troubleshooting
aivrar edited this page Sep 8, 2026
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Start with a short reproducible example and the error/status text. Keep the saved composition and source files until the cause is understood.
| Symptom | First checks |
|---|---|
| Compose library is empty | Heart a seed in Fine Tune/Explore, or start a guided recipe. Confirm which portable copy/data folder is open. |
| A seed stays still | Enable its saved profile; choose a supported preset/local motion; check source mode is not No source animation. Some grid-fit formulas need native parameter motion instead of a camera move. |
| A repeating animation jumps | Inspect across the effective cycle boundary. Use a loopable preset or match authored endpoints; Repeat/Ping-pong does not create new content or guarantee every arbitrary curve is seamless. |
| A parameter edit has no visible effect | Confirm Parameter target, source animation mode, formula support, interpolation, and the current preview interval. Re-render an invalidated preview. |
| Overlay disappears or dominates | Check layer order, opacity, blend, matte inversion/threshold, and key color. Overlay effects apply before keying. Base effects apply to the final composite. |
| Formula mix is unavailable | Both formulas must use the shared supported 3D mixer, both must use Main camera, and a B/C slot must be available. Other sources use overlay layers. |
| MP4 looks unlike Compose | Save the final draft; select that saved name; inspect queued names; match backend/aspect ratio/time; compare a retained PNG. Follow the Render checklist. |
| A composition cannot load intact | Read the named source/profile/asset error. Restore the correct library/assets from backup. Do not discard the damaged original or silently replace missing layers. |
| LUT missing after moving the app | Move the library together with its sibling composition-assets folder. Older external references may also need their original LUT. Re-save a valid older composition to capture its LUT into managed assets. |
| Preview looks blockier than final | Preview size and cached FPS are intentionally bounded. Increase preview size if needed; final export uses its own dimensions/FPS. |
| Preview render stops after switching tabs | Hiding Compose cancels unfinished preview work. Return and render the window again. This does not cancel a separate final Render job. |
| High memory or sluggish desktop | Lower simultaneous work before increasing resolution; reduce GPU concurrency, close unneeded live previews, and keep CPU headroom. Large layered frames and retained PNGs have real memory/disk costs. |
| GPU/encoder unavailable | Refresh hardware, inspect renderer availability and mappings, then test a short job. The HLSL rendering GPU, WebView2 GPU, and NVENC encoder route are not the same setting. |
| Procedural panel is blank | Verify WebView2, allow its initial load/compile to finish, inspect workspace diagnostics, and try a bundled starter. Imported shaders may require review and Compile on GPU. |
| First Generator Lab family activation is slow | A cold shader/driver cache can take longer than later selections. Wait for status/diagnostics; avoid repeatedly starting new heavy jobs during initialization. |
| Clip Studio has no usable source | Refresh Video library and check the tracked output folder. A complete retained PNG sequence is preferred; an incomplete sequence is not a valid complete clip. |
| Slow-motion playback looks stepped | Count unique source frames, not only export FPS. Export resampling can duplicate/drop frames; it does not synthesize detail. |
| Preview plan takes longer with scoring enabled | Optional CPU scoring renders small sample frames. Disable it for fast planning or constrain expensive families. It is a selection aid, not proof of artistic compatibility. |
| API connection refused / 401 | Start the server and use its actual base URL / bearer token. Validate only checks JSON; it does not authenticate or start a server. |
| Retried render did not reuse PNGs | The render identity must match, including FPS and parameters. A changed job must rebuild incompatible frames. |
Include the executable version/build, owning tab, composition/project name, renderer, enabled hardware, dimensions, FPS/duration, exact steps, and the first useful error from today's log. For a visual mismatch, include the same-time Compose preview and rendered frame. Keep tokens and unrelated personal paths out of a shared report.
Use Cancel in the owning workspace before force-stopping a process. Preserve data and output first; Files and recovery explains backup and restoration. Deleting the entire data folder is not a general repair.
Source and downloads | Report an issue | MIT application license