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autoDoIt loads tasks modularly. The scheduler stays small; expensive APIs live only in the file that actually needs them.
- Control: Scheduler, Control Center, Darknet Console, Auto-Updater, Self-Test
- Start and infrastructure: RAM check, Job advisor, Network root, Worker deployment, Starter hacking, Hacking, Programs/TOR, Home RAM, Home cores, Cloud servers, Hacknet
- Progression: Backdoors, Jobs, Factions, Augmentations, BitNode progression
- Special systems: Casino, Coding Contracts, Source-File -1, Darknet, Gang, Stanek, IPvGO, Sleeves, Bladeburner, Corporation, Stocks
Each individual page contains both German and English guidance. The tables below remain as a fast complete overview.
| Area | File | Behaviour |
|---|---|---|
| Network/root | tasks/root-network.js |
Opens available ports, roots servers, and names the missing port program or Hacking level |
| Worker deployment | tasks/deploy-workers.js |
Copies minimal Hack/Grow/Weaken/Share workers to suitable servers |
| Hacking | tasks/manage-hacking.js |
Selects a useful income/progression target and distributes HGW work |
| Starter hacking | tasks/manage-hacking-lite.js |
Very small manager for starts below 32 GiB |
| Cloud servers | tasks/manage-purchased-servers.js |
Buys small servers, banks budget, then replaces/upgrades the weakest |
| Hacknet | tasks/manage-hacknet.js |
Repeatedly buys the cheapest useful improvement |
| Programs | tasks/manage-programs.js |
Purchases TOR and dark-web programs through Singularity |
| Home RAM | tasks/manage-home-ram.js |
Saves toward the dynamic full target and purchases RAM in batches |
| Home cores | tasks/manage-home.js |
Purchases cores only after the RAM goal is reached |
| Area | File | Behaviour |
|---|---|---|
| Job recommendation | tasks/check-job.js |
Before SF4, recommends the best safely reachable job using stable v3 salaries and player stats |
| Jobs | tasks/manage-jobs.js |
Applies, accepts promotions, and starts company work |
| Factions | tasks/manage-factions.js |
Accepts compatible invitations and works toward the cheapest faction-specific augmentation |
| Augmentations | tasks/manage-augmentations.js |
Buys specific augs first, NeuroFlux last, and installs normal augs in batches |
| Backdoors | tasks/manage-backdoors.js |
Connects through discovered paths and installs important progression/faction backdoors |
| BitNode progress | tasks/manage-progression.js |
Rushes the current BitNode objective and selects the next Source-File-oriented node |
There is no separate Netscript faction-quest API. Invitations, requirements, work, reputation, augmentations, and important backdoors are covered by the related modules.
| Area | File | Behaviour |
|---|---|---|
| Gang | special/manage-gang.js |
Creates a gang, recruits, assigns tasks, ascends, and purchases equipment |
| Casino | special/manage-casino.js |
Plays blackjack exclusively, saves wins, and reloads losses |
| Coding Contracts | special/manage-contracts.js |
Finds network-wide .cct files and locally solves all 30 v3.0.1 types |
| Source-File -1 | special/manage-exploits.js |
Attempts eight safe exploits, explains the final three, and retires permanently at 11/11 |
| Darknet | special/manage-darknet.js |
Deploys light seeders, opens discovered .cache stashes, solves passwords/labyrinths, and delegates expensive support actions |
| Stanek | special/manage-stanek.js |
Accepts Stanek's Gift early enough in BN13 |
| IPvGO | special/manage-ipvgo.js |
Continuously plays legal games through the official Go API |
| Sleeves | special/manage-sleeves.js |
Manages shock, synchronization, crime, and augs |
| Bladeburner | special/manage-bladeburner.js |
Joins, spends points in batches, and chooses safe actions |
| Corporation | special/manage-corporation.js |
Manages Agriculture, products, investments, and growth in RAM-saving phases |
| Stocks | special/manage-stocks.js |
Purchases access and trades when 4S data is available |
| Area | File | Behaviour |
|---|---|---|
| Scheduler | autoDoIt.js |
Detects phase, RAM, and BitNode; starts only due and applicable tasks |
| Dashboard | ui/dashboard.js |
Displays status, guidance, and efficiency in a separate window |
| Darknet console | ui/darknet-console.js |
Optional click interface for authenticated Darknet terminal routes |
| Auto-updater | tools/auto-updater.js |
Checks versions and starts validated updates |
| Full updater | git-pull.js |
Downloads, validates, tests, and optionally starts |
| Lite updater | git-pull-lite.js |
Downloads the same system with minimal RAM |
| Self-test | tools/self-test.js |
Checks structure, APIs, network, and RAM without purchases or resets |
workers/hack.js, grow.js, weaken.js, and share.js are deliberately
minimal so network and cloud servers can run as many threads as possible.
Darknet and SF‑1 use their own specialized workers.
The Corporation coordinator deliberately does not contain the complete, expensive API logic. Every five seconds it launches at most one short phase for bootstrap, cities/warehouses, offices, employee care, capital, upgrades, boost materials, research, product development, or sales. This prevents the 10–20 GiB costs of individual Corporation API calls from accumulating in one permanent manager.
The strategy accepts suitable private investment rounds, later establishes a Tobacco product division, replaces weak products, enables Market-TA.II after it is researched, and pays a conservative profit share as dividends after going public.
© ame824 · grz-gamerz.de · Repository · Deutsch · English
- Übersicht
- Installation
- Control Center & RAM
- Module
- Konfiguration
- Forks & Urheberrecht
- Manuelle Schritte & Risiken
- BitNode-Zielmatrix
- Fehlerbehebung
- Architektur & Tests
- Overview
- Installation
- Control Center & RAM
- Modules
- Configuration
- Forks & attribution
- Manual steps & risks
- BitNode goal matrix
- Troubleshooting
- Architecture & testing