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English Modules
ame824 edited this page Jul 31, 2026
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autoDoIt loads tasks modularly. The scheduler stays small; expensive APIs live only in the file that actually needs them.
| Area | File | Behaviour |
|---|---|---|
| Network/root | tasks/root-network.js |
Opens available ports, roots servers, and names the missing port program or Hacking level |
| Worker deployment | tasks/deploy-workers.js |
Copies minimal Hack/Grow/Weaken/Share workers to suitable servers |
| Hacking | tasks/manage-hacking.js |
Selects a useful income/progression target and distributes HGW work |
| Starter hacking | tasks/manage-hacking-lite.js |
Very small manager for starts below 32 GiB |
| Cloud servers | tasks/manage-purchased-servers.js |
Buys small servers, banks budget, then replaces/upgrades the weakest |
| Hacknet | tasks/manage-hacknet.js |
Repeatedly buys the cheapest useful improvement |
| Programs | tasks/manage-programs.js |
Purchases TOR and dark-web programs through Singularity |
| Home RAM | tasks/manage-home-ram.js |
Saves toward the dynamic full target and purchases RAM in batches |
| Home cores | tasks/manage-home.js |
Purchases cores only after the RAM goal is reached |
| Area | File | Behaviour |
|---|---|---|
| Job recommendation | tasks/check-job.js |
Before SF4, recommends the best safely reachable job using stable v3 salaries and player stats |
| Jobs | tasks/manage-jobs.js |
Applies, accepts promotions, and starts company work |
| Factions | tasks/manage-factions.js |
Accepts compatible invitations and works toward the cheapest faction-specific augmentation |
| Augmentations | tasks/manage-augmentations.js |
Buys specific augs first, NeuroFlux last, and installs normal augs in batches |
| Backdoors | tasks/manage-backdoors.js |
Connects through discovered paths and installs important progression/faction backdoors |
| BitNode progress | tasks/manage-progression.js |
Rushes the current BitNode objective and selects the next Source-File-oriented node |
There is no separate Netscript faction-quest API. Invitations, requirements, work, reputation, augmentations, and important backdoors are covered by the related modules.
| Area | File | Behaviour |
|---|---|---|
| Gang | special/manage-gang.js |
Creates a gang, recruits, assigns tasks, ascends, and purchases equipment |
| Casino | special/manage-casino.js |
Plays blackjack exclusively, saves wins, and reloads losses |
| Coding Contracts | special/manage-contracts.js |
Finds network-wide .cct files and locally solves all 30 v3.0.1 types |
| Source-File -1 | special/manage-exploits.js |
Attempts eight safe exploits, explains the final three, and retires permanently at 11/11 |
| Darknet | special/manage-darknet.js |
Deploys light seeders, solves passwords/labyrinths, and delegates expensive support actions |
| Stanek | special/manage-stanek.js |
Accepts Stanek's Gift early enough in BN13 |
| IPvGO | special/manage-ipvgo.js |
Continuously plays legal games through the official Go API |
| Sleeves | special/manage-sleeves.js |
Manages shock, synchronization, crime, and augs |
| Bladeburner | special/manage-bladeburner.js |
Joins, spends points in batches, and chooses safe actions |
| Corporation | special/manage-corporation.js |
Creates and bootstraps an Agriculture corporation |
| Stocks | special/manage-stocks.js |
Purchases access and trades when 4S data is available |
| Area | File | Behaviour |
|---|---|---|
| Scheduler | autoDoIt.js |
Detects phase, RAM, and BitNode; starts only due and applicable tasks |
| Dashboard | ui/dashboard.js |
Displays status, guidance, and efficiency in a separate window |
| Auto-updater | tools/auto-updater.js |
Checks versions and starts validated updates |
| Full updater | git-pull.js |
Downloads, validates, tests, and optionally starts |
| Lite updater | git-pull-lite.js |
Downloads the same system with minimal RAM |
| Self-test | tools/self-test.js |
Checks structure, APIs, network, and RAM without purchases or resets |
workers/hack.js, grow.js, weaken.js, and share.js are deliberately
minimal so network and cloud servers can run as many threads as possible.
Darknet and SF‑1 use their own specialized workers.
© ame824 · grz-gamerz.de · Repository · Deutsch · English
- Übersicht
- Installation
- Control Center & RAM
- Module
- Konfiguration
- Forks & Urheberrecht
- Manuelle Schritte & Risiken
- BitNode-Zielmatrix
- Fehlerbehebung
- Architektur & Tests
- Overview
- Installation
- Control Center & RAM
- Modules
- Configuration
- Forks & attribution
- Manual steps & risks
- BitNode goal matrix
- Troubleshooting
- Architecture & testing