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Game Settings

Andre edited this page Jul 8, 2026 · 1 revision

Game Settings & Battle Mechanics

Everything lives in Home → ⚙ Game settings. Every save makes a backup first.

Basics

  • Window title of your game.
  • Player start position and the "Home" point (where the player returns after a whiteout) — pick map and coordinates visually, no RMXP needed.
  • Window & performance (mkxp-z runtime): vsync, resizable window, smooth scaling, fullscreen at start, FPS counter.

⚔ Battle mechanics (new in 1.1.0)

Four checkboxes: Mega Evolution, Z-Moves, Dynamax, Terastallization. Turn one off and its button disappears from battle for your whole game — for the AI opponents too.

This is independent from the engine's NO_MEGA_EVOLUTION switch, which you can still flip from events to block mechanics temporarily for story reasons.

🌍 Regional forms (new in 1.1.0)

Choose the map IDs where species appear as their Alola / Galar / Hisui / Paldea forms (comma-separated, empty = nowhere). Affects the species that have a regional form defined in the engine. For your own regional variants, see Custom Forms.

Level scaling

Wild Pokémon and trainer teams adjust to your party's average level:

  • Gated behind a game switch — turn it on/off per zone from your events.
  • Wilds: average + offset ± variance. Trainers: the whole team shifts as a block, keeping its internal level spread and custom movesets.
  • Optional "only scale upwards" so bosses never get weaker.

Seasons

Gen 5-style seasons (Deerling/Sawsbuck change forms):

  • Days per season (0 = real calendar months, like Gen 5).
  • A force variable: set it to 1–4 from an event to force Spring/Summer/Autumn/Winter (0 = natural). Handy for testing seasonal content.

Inter-region travel

Define travel destinations (map, coordinates, facing, optional unlock switch, welcome message). Then place a 🚢 Harbor event with the 1-click recipe in the map editor — the travel menu shows only unlocked destinations outside their own region.

Quality of life

  • PC boxes in the pause menu.
  • Silent autosave every N minutes — only at safe moments (walking, no events or battles running).

Other engine constants

Shiny chance, Pokérus chance, max level, starting/max money, infinite TMs, poison in the field, fishing auto-hook, Gen 4 berries, internal resolution and window size — all editable with their backups.

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