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Getting Started

Andre edited this page Jul 8, 2026 · 1 revision

Getting Started

Create your project

  1. On the Home tab, find the Projects card.
  2. Click + New from the engine, give your game a name, and the tool copies a clean engine base into a new project folder and switches to it.
  3. Press ▶ Play in the sidebar at any time — the game compiles your changes and launches instantly.

You can also import an existing Pokémon Essentials project (v9–v18 classic format; modern v19–v21 PBS files are read too) from the same card. Reliqui Studio edits the real project files, so the project stays 100% compatible with RPG Maker XP if you ever want to go back.

The editor at a glance

The sidebar groups everything in six sections; some have sub-tabs that appear at the top:

Section What you edit
Home Project switcher, game settings (⚙), export, version history (Git), health check
Pokédex (+ Types) Species: data, stats, moves, evolutions, sprites — plus ✨ shiny variants, 🧬 forms and the fakemon wizard. Clickable type chart
Maps (+ Encounters) Tile painting (up to 8 layers, undo, paint bucket, copy/paste), events with 1-click recipes, the World canvas for map connections, wild encounters
Characters Player characters, trainer types, trainers and their teams
Data (+ Scripts) Items, moves (with the effect picker), abilities, balance calculator; the full Ruby script editor with global search
Search (+ Notes, Gallery) Project-wide search with jump-to-result, notes/to-dos, sprite gallery

Golden rules

  • Close RPG Maker XP before saving from Reliqui Studio — if you later save from RMXP it will overwrite your changes.
  • Every save creates an automatic backup first (rotating, last 30 per file), and the Save version button on Home commits a snapshot with Git. Between the two, it is very hard to lose work.
  • The health check on Home scans the whole project for broken references (missing sprites, bad event targets…). Run it now and then.

Next steps

Clone this wiki locally