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Installing Plugins

Andre edited this page Jul 8, 2026 · 1 revision

Installing Plugins

Essentials script plugins install in Reliqui Studio the same way as in vanilla Essentials — the difference is that you paste them in the Scripts tab instead of RMXP's script editor.

Steps

  1. Open Data → Scripts.
  2. Click + New section and name it after the plugin.
  3. Where to place it matters: use the plugin's own instructions. The usual rule is below the engine scripts and above Main. Select a section in the list to insert the new one after it.
  4. Paste the plugin code into the editor and 💾 Save script.
  5. If the plugin ships PBS files, graphics or audio, copy them into your project folder (the path is shown in the Projects card on Home).
  6. Press ▶ Play — the game recompiles changed PBS files on launch.

The global code search (bottom of the Scripts sidebar) helps when a plugin says "find the line that…".

Compatibility notes

  • The base engine is Pokémon Essentials BES (a Spanish v16-era edition with content up to Gen 9) running on Ruby 1.8. Plugins written for v16/BES work best.
  • Plugins made for Essentials v17+ (and especially v19+ / plugin-folder format) usually need porting — they target newer Ruby and different engine internals.
  • Reliqui Studio doesn't interfere with plugins: it edits the same Scripts.rxdata RMXP would. But no plugin is guaranteed — always Save version (Home → Versions card) before installing one, so you can roll back with one click.
  • The tool's own features add script sections named Reliqui_*. Leave those alone unless you know what you're doing.

Rolling back a bad plugin

  • Delete its section in the Scripts tab (a backup is created), or
  • Home → Versions card → restore the version you saved before installing.

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