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Installing Plugins
Andre edited this page Jul 8, 2026
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Essentials script plugins install in Reliqui Studio the same way as in vanilla Essentials — the difference is that you paste them in the Scripts tab instead of RMXP's script editor.
- Open Data → Scripts.
- Click + New section and name it after the plugin.
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Where to place it matters: use the plugin's own instructions. The usual rule is below the engine scripts and above
Main. Select a section in the list to insert the new one after it. - Paste the plugin code into the editor and 💾 Save script.
- If the plugin ships PBS files, graphics or audio, copy them into your project folder (the path is shown in the Projects card on Home).
- Press ▶ Play — the game recompiles changed PBS files on launch.
The global code search (bottom of the Scripts sidebar) helps when a plugin says "find the line that…".
- The base engine is Pokémon Essentials BES (a Spanish v16-era edition with content up to Gen 9) running on Ruby 1.8. Plugins written for v16/BES work best.
- Plugins made for Essentials v17+ (and especially v19+ / plugin-folder format) usually need porting — they target newer Ruby and different engine internals.
- Reliqui Studio doesn't interfere with plugins: it edits the same
Scripts.rxdataRMXP would. But no plugin is guaranteed — always Save version (Home → Versions card) before installing one, so you can roll back with one click. - The tool's own features add script sections named
Reliqui_*. Leave those alone unless you know what you're doing.
- Delete its section in the Scripts tab (a backup is created), or
- Home → Versions card → restore the version you saved before installing.
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