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II. Material

Cédric BRANDIN edited this page Aug 3, 2019 · 5 revisions

Lights material:

Each icon give you acces to the material option of the light.

Material_List

Color: Material_Color

Color_Options

Linear :
Gradient apply from left to right.
Reflector : Softbox
Change the light to a reflector (no emission). This is use in photography for bouncing light in shadow areas. When black, can be use to block light.
Color:
The base color emitted by the light
Spherical:
Gradient apply in a spherical shape.

Texture : Material_Texture

Texture_Options

Texture filename :
Use an image texture for the reflection or to emit light. Can be useful with an .hdr or .exr texture with exposure value. Open a texture using the folder icon.
Scale :
Scale the texture.
Invert:
Invert the color texture. Useful for a black and white texture.
Repeat:
Defines how the image is extrapolated past the original bounds:
  • Repeat: Will repeat the image horizontally and vertically giving tiled-looking result..
  • Extend: Will extend the image by repeating pixels on its edges.
  • Clip: Clip to the original image size and set all the exterior pixels values to transparent black.
Reflection only:
Use this texture only for the reflection (by default). Toggle off to use the texture with the lighting.

IES: Material_IES

IES_Options

IES filename :
Use a IES Photometric file for the reflection or to emit light. Open a IES Photometric file using the folder icon.
Scale :
Scale the texture.
Reflection only:
Use this texture only for the reflection (by default). Toggle off to use the texture with the lighting.

Options: Material_Options

Options

Falloff :
Define how light intensity decreases over distance:
  • Quadratic: leave strength unmodified if smooth is 0.0 and corresponds to reality.
  • Linear : distance to the light have a slower decrease in intensity.
  • Constant : distance to the light have no influence on its intensity.
Smooth : 0.0 --> no smoothing // higher values smooth more.
Smooth intensity of light near light sources. This can avoid harsh highlights, and reduce global illumination noise.
MIS : Multiple Important Sample
This is especially useful on large objects that emit little light compared to other light sources. For example if you mix a large panel ambient light for soft shadows and a tiny panel key light for very harsh shadows, this will result with a lot of noise if the MIS is enable on the two lights.

MIS_Option

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