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Manuel Quiñones edited this page Jun 25, 2026
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1 revision
In Godot you can use the Signals tab next to the Inspector tab for connecting to signals. Instead of connecting through the script like: hit_box.body_entered.connect(_on_body_entered). When connecting through the editor interface you can select the node who's script the callback will be added. Plus there are a number of tricks:
Add extra call arguments. For example, the same _on_button_pressed() callback can be used by multiple buttons, each passing a different value to an extra argument.
Unbind (drop) signal arguments if you don't need them.