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Firearms and Travel

gev414 edited this page Aug 3, 2026 · 3 revisions

Firearms and Travel

This page covers firearm ammunition, controls, attachments, and travel items.

The PointBlank weapon modding screen

Use a firearm

Guns use ammunition matched to their caliber. Keep compatible rounds in your inventory, hold the gun, and press R to reload. Shots attract infected.

Key Action
R Reload
B Change fire mode, when supported
V Switch scope or optic view, when supported
Y Open the weapon modding menu

If another mod uses the same key, change it through Options → Controls → Key Binds.

Add attachments

Hold a gun and press Y. Choose an attachment slot, then select a compatible item from your inventory. The screen also shows installed attachments and their effects.

A suppressor reduces the investigation radius. Suppressed shots alert nearby infected; unsuppressed shots can attract infected from roughly 96 blocks away. See Stealth, Weight, and Noise for the full noise rules.

Travel

You must activate a Waystone before using it as a destination. Same-dimension Waystone travel costs experience based on distance.

Warp Stones have a 1.6-second charge and cost one experience level per 100 blocks by default. Warp Plates are free destinations and can connect routes between settlements.

Before leaving

  • Compatible ammunition and a loaded weapon
  • Canteen and purification plan
  • Enough free capacity to stay as light as possible
  • Infection treatment or a route to the medic
  • A marked Waystone, Warp Stone, or return route
  • The radio's weather and horde report

Next: choose a city objective or turn recovery into a contract.

Rotwire Field Guide


Use the in-game Survivor's Field Manual for recipes and context while you play.

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