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gev414 edited this page Aug 3, 2026 · 6 revisions

Rotwire Field Guide

still work in progress. Settlement system is currently being added slowly

Rotwire turns a familiar Minecraft world into a hard-won survival story. Cities are dangerous, every expedition needs a plan, and a working radio becomes the link between a temporary shelter and a community worth defending.

A complete field camp with a shelter and campfire

Start here

Cities are full with loot containers and the occasional trasure chests, but are also filled with the dead. Clearing a building may cause you to encounter the Brute which is a beefier zombie with a rock-throw attack if you're out of his melee range. You can build a camp with:

  • Tarp (acquired through the intro contract in the radio-transmitter) or a SimplyTents tent
  • Lit campfire
  • Container in the vicinity of the camp containing food (more than 5 hunger points).

This camp will allow you restful sleep which would NOT cause you to gradually lose all hunger/thirst when you wake up. You can also build a Radio Transmitter inside the camp and in the city, and you will automatically set up a settlement and give it a name. You can also build radio transmitters outside cities; nothing will break, but you'll miss out on the city functionalities. Through the radio-transmitter, you can spawn survivors and manage the Traders and their tasks. Through these trader contracts, you can repeatedly farm resources. Guns and ammo, infection suppressants and antidote, railway-building materials and building blocks.

I plan on adding a lot more building block contracts which will reward packages of blocks from specific palettes (from https://www.blockpalettes.com/)

Currently, NPC survivors are being developed and will soon be introduced.

Field guide

Topic What you will learn
First-Day Survival Water, temperature, infection, sleep, and safe travel priorities.
Camp Radio and Settlements How to establish a Camp Radio, build a settlement, and manage survivors.
Survivor Network Contacts, contracts, courier deliveries, and equipment requisitions.
Cities and Encounters Clearing infested buildings, the Brute, and city danger.
Stealth, Weight, and Noise Travel light, remain quiet, and understand what attracts infected.
Weather and Horde Nights Forecasts, contaminated storms, and horde-night preparation.
Firearms and Travel PointBlank weapons, attachments, and Waystone travel.

Rotwire complements the surrounding survival modpack. Recipes, key binds, and balance can change between releases or servers; when in doubt, use the in-game Survivor's Field Manual, your radio, and the tooltips on the item in front of you.

Rotwire Field Guide


Use the in-game Survivor's Field Manual for recipes and context while you play.

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