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Rotwire turns a familiar Minecraft world into a hard-won survival story. Cities are dangerous, every expedition needs a plan, and a working radio becomes the link between a temporary shelter and a community worth defending.

Cities are full with loot containers and the occasional trasure chests, but are also filled with the dead. Clearing a building may cause you to encounter the Brute which is a beefier zombie with a rock-throw attack if you're out of his melee range. You can build a camp with:
- Tarp (acquired through the intro contract in the radio-transmitter) or a SimplyTents tent
- Lit campfire
- Container in the vicinity of the camp containing food (more than 5 hunger points).
This camp will allow you restful sleep which would NOT cause you to gradually lose all hunger/thirst when you wake up. You can also build a Radio Transmitter inside the camp and in the city, and you will automatically set up a settlement and give it a name. You can also build radio transmitters outside cities; nothing will break, but you'll miss out on the city functionalities. Through the radio-transmitter, you can spawn survivors and manage the Traders and their tasks. Through these trader contracts, you can repeatedly farm resources. Guns and ammo, infection suppressants and antidote, railway-building materials and building blocks.
I plan on adding a lot more building block contracts which will reward packages of blocks from specific palettes (from https://www.blockpalettes.com/)
Currently, NPC survivors are being developed and will soon be introduced.
| Topic | What you will learn |
|---|---|
| First-Day Survival | Water, temperature, infection, sleep, and safe travel priorities. |
| Camp Radio and Settlements | How to establish a Camp Radio, build a settlement, and manage survivors. |
| Survivor Network | Contacts, contracts, courier deliveries, and equipment requisitions. |
| Cities and Encounters | Clearing infested buildings, the Brute, and city danger. |
| Stealth, Weight, and Noise | Travel light, remain quiet, and understand what attracts infected. |
| Weather and Horde Nights | Forecasts, contaminated storms, and horde-night preparation. |
| Firearms and Travel | PointBlank weapons, attachments, and Waystone travel. |
Rotwire complements the surrounding survival modpack. Recipes, key binds, and balance can change between releases or servers; when in doubt, use the in-game Survivor's Field Manual, your radio, and the tooltips on the item in front of you.
- Home
- First-Day Survival
- Camp Radio and Settlements
- Survivor Network
- Cities and Encounters
- Stealth, Weight, and Noise
- Weather and Horde Nights
- Firearms and Travel
Use the in-game Survivor's Field Manual for recipes and context while you play.