Tested versions
Reproducible in 4.3.stable.mono
System information
macOS Sequoia (15.1.1) - Mac Mini (2018)
Issue description
With .NET 9 out of RC I tested for any errors and there is an error that prevents exporting specifically for iOS.
MSB3030: Could not copy the file "/Users/[username]/.nuget/packages/microsoft.netcore.app.runtime.nativeaot.ios-arm64/9.0.0/runtimes/ios-arm64/native/icudt.dat" because it was not found. /Users/[username]/.nuget/packages/godot.net.sdk/4.3.0/Sdk/iOSNativeAOT.targets(18,5)
Checking this directory shows that indeed this file no longer exists and that the entire structure is different now. A quick search shows that icudt.dat is not longer bundled in .NET 9 as outlined here.
Steps to reproduce
- Create C# enabled Godot project
- Use
.NET 9
- Export for iOS
Minimal reproduction project (MRP)
N/A
Tested versions
Reproducible in 4.3.stable.mono
System information
macOS Sequoia (15.1.1) - Mac Mini (2018)
Issue description
With
.NET 9out of RC I tested for any errors and there is an error that prevents exporting specifically for iOS.Checking this directory shows that indeed this file no longer exists and that the entire structure is different now. A quick search shows that
icudt.datis not longer bundled in.NET 9as outlined here.Steps to reproduce
.NET 9Minimal reproduction project (MRP)
N/A