Godot version:
3.1.2 Stable (Steam)
3.2 Beta 5
OS/device including version:
Amazon Kindle Fire 7
Lenovo Tab 4
Issue description:
These functions all return Vector3(0, 0, 0):
var grav = Input.get_gravity()
var mag = Input.get_magnetometer()
var gyro = Input.get_gyroscope()
This does still work:
var acc = Input.get_accelerometer()
Steps to reproduce:
Just place the above code in a project and export for Android (you can print the values)
Minimal reproduction project:
Download the "Sensors" demo from the Asset Library. It shows the problem perfectly.
Godot version:
3.1.2 Stable (Steam)
3.2 Beta 5
OS/device including version:
Amazon Kindle Fire 7
Lenovo Tab 4
Issue description:
These functions all return Vector3(0, 0, 0):
This does still work:
Steps to reproduce:
Just place the above code in a project and export for Android (you can print the values)
Minimal reproduction project:
Download the "Sensors" demo from the Asset Library. It shows the problem perfectly.