### Godot version Godot 4.2 (59139df16e7a10c3b9176f697d23b557af46601e) ### System information Linux Mint 21.2 (Victoria) - integrated Intel(R) HD Graphics 620 (KBL GT2) () - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads) ### Issue description i found a bug in drag and drop of nodes in "Scene Tree" 1. press left mouse to start dragging 2. press right mouse (while still pressing left mouse) 3. release the left mouse 4. release the right mouse (The dragging still continues even when when both buttons are released) now here's the bug 5. move the mouse to the place you wanted the node to end up ("move here" node) and press left click ### Expected behaviour "TestNode" should become a child of "move here" ### What really happens nothing at all here's a visual for reference https://github.com/godotengine/godot/assets/77773850/76446f34-3cf0-4c75-8570-c847e7e42720 i should mention that the "File manager" doesn't have this bug and gives the expected outcome https://github.com/godotengine/godot/assets/77773850/4252c506-5679-4dce-860d-708df6b62e82 ### Steps to reproduce discussed above ### Minimal reproduction project none required
Godot version
Godot 4.2 (59139df)
System information
Linux Mint 21.2 (Victoria) - integrated Intel(R) HD Graphics 620 (KBL GT2) () - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)
Issue description
i found a bug in drag and drop of nodes in "Scene Tree"
now here's the bug
Expected behaviour
"TestNode" should become a child of "move here"
What really happens
nothing at all
here's a visual for reference
a.mp4
i should mention that the "File manager" doesn't have this bug and gives the expected outcome
b.mp4
Steps to reproduce
discussed above
Minimal reproduction project
none required