Godot version
v4.2.stable.official [46dc277]
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX Vega (Advanced Micro Devices, Inc.; 31.0.21905.1001) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
I want to create a navmesh from code. The setup is this:
- A rectangle of size 100x100, starting at (0, 0), marking a traversable area
- Another rectangle of the same size, starting at (-20, -20), marking an obstacle
Both rectangles have the same winding.
Expected result: an L-shaped traversable area
Actual result: an empty navmesh
This is the code that is responsible for creating the navmesh:
func _ready():
var rect1 = [Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]
var rect2 = [Vector2(-20, -20), Vector2(80, -20), Vector2(80, 80), Vector2(-20, 80)]
var src = NavigationMeshSourceGeometryData2D.new()
var navpoly = NavigationPolygon.new()
src.add_traversable_outline(rect1)
src.add_obstruction_outline(rect2)
NavigationServer2D.bake_from_source_geometry_data(navpoly, src)
$NavigationRegion2D.navigation_polygon = navpoly
Steps to reproduce
- Open the attached project
- Enable
Debug -> Visible navigation
- Run the project
There is a Line2D surrounding the area where the navmesh should appear.
Minimal reproduction project
polygon2d_bug.zip
Godot version
v4.2.stable.official [46dc277]
System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX Vega (Advanced Micro Devices, Inc.; 31.0.21905.1001) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
I want to create a navmesh from code. The setup is this:
Both rectangles have the same winding.
Expected result: an L-shaped traversable area
Actual result: an empty navmesh
This is the code that is responsible for creating the navmesh:
Steps to reproduce
Debug->Visible navigationThere is a Line2D surrounding the area where the navmesh should appear.
Minimal reproduction project
polygon2d_bug.zip