NodePath export hint#39155
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brndel wants to merge 2 commits intogodotengine:3.xfrom
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I've been using this patch for ages now and it works perfectly. |
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It needs review from @vnen or other contributors familiar with the GDScript As there's a lot of backlog and work on 4.0, it's difficult to give priority to all PRs for review. But you commenting that you've been using this in production is definitely valuable, tests help a lot with getting a qualified review to merge a new feature. |
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I added the tag to be salvageable because people use this in their games. Hopefully, someone can be a hero and update this to Godot Engine 4. |
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export(NodePath, Button) var my_node_pathMakes only Button (and its subclasses) selectable in the 'Select a Node' dialog window in the editor
this also works for global classes