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Add export_resource_uid annotation #91805
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You used a merge commit to update your branch, please use rebase in the future instead, see here |
Resource UIDs can now be selected from the inspector in the same way a Resource would be selected. EditorResourcePicker has new path_only property to facilitate the annotation that hides menu items unrelated to UID selection. Example usage: ``` @export_resource_uid("ResourceTypeName") var item : int func load_item() -> ResourceTypeName: return load(ResourceUID.get_id_path(item)) ```
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Oh how I am trying. I managed to rebase and then ended up 300 commits behind master because I have no idea. I'll get it eventually. |
…arch Our current Linux SDK for ARM32 from https://github.com/godotengine/buildroot targets a relatively conservative baseline of neon-fp-armv8, and (at least based on build issues I got) this doesn't seem to include hardware AES support. Fixes godotengine#91352.
The caret is now a part of the selection.
Use a multicaret edit to delay merging overlapping carets until the end.
…ndle buffer realloc)
- Use alpha scissor to resolve transparency sorting issues with gizmo icons relative to other transparent materials in the scene. This also makes gizmos visible in `screen_texture`, which means gizmos can now be seen through refractive materials. Lastly, this reduces the amount of artifacts visible around gizmo outlines (although they are still present at times). - Make icons darker when not selected to be less intrusive (and easier to distinguish when selected).
This reverts commits ecebe0b and 15d37ed. Fixes godotengine#91710.
The documentation makes it seem like CryptoKey can only hold an RSA key. This is compounded by the fact that Cypto only has a function generate an RSA based key. Godot however is perfectly happy loading and using ECC based keys.
- Removed redundant new() initializations - removed _ready and node - improved readability
… an index is outside the array valid indices Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Okay it just keeps getting worse. I can reset back to the fixup commit, and then rebase from there, and on the local, it looks completely fine.
See no problem. But then when I push it... Yeah. It's broken, it's completely broken
shrug Git's gonna git I guess. I'll have to fall back to ol' reliable: Recreate the entire commit manually and start a new pull request. |
Resource UIDs can now be selected from the inspector in the same way a Resource would be selected.
EditorResourcePicker has new path_only property to facilitate the annotation that hides menu items unrelated to UID selection.
Example usage:
Closes godotengine/godot-proposals#9216
Closes godotengine/godot-proposals#9552