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iSAlexHere edited this page Aug 25, 2026 · 3 revisions

Glows

A Glow wraps the player in a colored glowing outline — the same effect as a Glowing potion (visible through walls), but in a color you choose. It's a full cosmetic type: owned in the vault, equipped from /cosmetics, and it stays on until unequipped.

The Legacy-Color Limit

Minecraft renders entity glow using team colors, and teams only accept the 16 legacy colors — the dye/wool ones. Hex codes do not work here. The value: field must be the exact name of a Bukkit ChatColor:

BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD,
GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE

Configuration (glows.yml)

glows:
  aqua:
    display: "&bAqua Glow"                 # shown in menus
    value: "AQUA"                          # EXACT ChatColor name — never a hex
    icon: PRISMARINE_CRYSTALS
    permission: celestial.cosmetics.glow.aqua
  red:
    display: "&cRed Glow"
    value: "RED"
    icon: REDSTONE
    permission: celestial.cosmetics.glow.red

The default file ships one entry for each of the 16 legacy colors.

Field Required Meaning
display yes Name shown in menus
value yes The legacy ChatColor name used for the outline
icon yes Menu icon material (or PLAYER_HEAD + texture:)
permission no Defaults to celestial.cosmetics.glow.<id>

Equipping

  • Players: open /cosmetics, pick the Glow category, click a glow you own.
  • Admins: /cosmetics set <player> glow <id> force-equips it; /cosmetics clear <player> glow removes it.

Equipping applies the outline immediately; clearing removes it immediately. The glow re-applies automatically on rejoin while equipped.

Placeholder

%celestial_glow%   ->   the display name of the equipped glow (empty if none)

Glow + TAB (PacketEvents)

The glow color comes from the player's scoreboard team, and nametag plugins like TAB manage that same team — a player can only be in one team, so without help TAB overrides the color and the glow turns white.

Fix: install PacketEvents. When present, the plugin intercepts outgoing team packets and forces the glow color even while TAB runs (console shows Glow: PacketEvents hook active) — without ever touching who owns the team. TAB keeps full control of the player's actual team membership (sorting, collision, nametag, rank badge/prefix all keep working exactly as TAB set them up); we only repaint the color field on the packets TAB itself sends. Without PacketEvents, the plugin falls back to putting the player in its own team directly — this still colors the glow, but on a server running TAB it costs the player their TAB-managed badge/prefix while glowing, since a player can only be in one team.

Glow color changes apply instantly to every already-connected viewer — no need to reconnect to see a new color.

Because glow and nametag share the team color, coloring the glow can also color the player's nametag — that's a Minecraft limitation, not a bug.

Notes

  • You can't see your own glow in first person — check from another player or third person (F5).
  • Glows can have a per-rank default (see Rank System) so members always have one even before unlocking their own.

Next: Join Messages

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