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Placeholders Reference
CelestialCosmetics registers a PlaceholderAPI expansion under the identifier celestial.
| Placeholder | Returns |
|---|---|
%celestial_tag% |
Equipped Tag value (empty if none) |
%celestial_emoji% |
Equipped Emoji, prefixed with a space (empty if none) |
%celestial_namecolor% |
Equipped Name Color code (falls back to namecolor-default) |
%celestial_namecolor_legacy% |
Same, but snapped to the nearest of the 16 legacy colors as a plain &x code — see below
|
%celestial_chatcolor% |
Equipped Chat Color code (falls back to chatcolor-default) |
%celestial_rebirth% |
Fully styled rebirth/prestige display (falls back to rebirth-default-style, then the raw source value) |
%celestial_customstat1% |
Same as %celestial_rebirth%, but for the Custom Stat 1 slot (own placeholder, own styles — empty until configured) |
%celestial_customstat2% |
Same idea, Custom Stat 2 slot |
%celestial_customstat3% |
Same idea, Custom Stat 3 slot |
%celestial_rank% |
Full rank image for chat ({effect}{background}:offset:{text}) |
%celestial_rank_tab% |
Same rank image for TAB (uses %img_offset_-N%) |
%celestial_rankname% |
Plain rank name, no color |
%celestial_rankcolor% |
Equipped rank effect code |
%celestial_rankbg% |
Equipped rank background glyph |
%celestial_glow% |
Equipped Glow color name |
%celestial_set% |
Active Set name |
%celestial_keys_<crateId>% |
Keys the player holds for a given crate (e.g. %celestial_keys_celestial%) |
All placeholders resolve through rank defaults automatically — you never need to null-check them in your chat format.
"%celestial_rank% %celestial_namecolor%{name} %celestial_tag%%celestial_emoji%&8» %celestial_chatcolor%{message}"Use the dedicated %celestial_rank_tab% in TAB (not %celestial_rank%), because TAB resolves the %img_offset% form of the offset:
# TAB groups.yml
tabprefix: "%celestial_rank_tab% "
customtabname: "%celestial_namecolor%%player%"
tagprefix: "%celestial_rank_tab% %celestial_namecolor_legacy%"Enable TAB's nested placeholder support so the inner %img_offset_-N% resolves. Also make sure placeholder-support is on for %celestial_rebirth%, which resolves another placeholder internally.
Note tagprefix (the overhead nametag) uses %celestial_namecolor_legacy%, not the plain hex one — see why right below.
Minecraft's real overhead nametag (the text floating above a player's head) can only render one of the 16 legacy colors — a hard client limitation that applies no matter which plugin builds it, TAB included. Feeding it %celestial_namecolor% (arbitrary hex) silently fails to apply any color there, even though the exact same hex works fine in chat, the tablist, and menus.
%celestial_namecolor_legacy% rounds the player's equipped Name Color to whichever of the 16 legacy colors is closest, so it's safe to use anywhere a scoreboard team's color field is involved (a nametag plugin's tagprefix, or anything else building on vanilla teams). Everywhere else — chat, tablist, GUIs — keep using the full-color %celestial_namecolor%.
ItemsAdder offsets come in two forms: :offset_-40: (chat listener) and %img_offset_-40% (PlaceholderAPI / TAB). %celestial_rank% emits the first, %celestial_rank_tab% the second — same image, correct for each consumer. See The Rank System.
Legacy color codes don't auto-reset. Put %celestial_namecolor% immediately before the name, or the name may inherit a color from whatever came before it.
Next: Economy Integration
CelestialCosmetics
Getting Started
Cosmetics
Economy & Items
Customization
Reference