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Handheld Firearms

messire edited this page Nov 7, 2026 · 4 revisions

The Hand Cannon and Arquebus are muzzle-loading weapons. Both use Black Powder, an iron ball of the correct calibre and a Firearm Ramrod. The hand cannon needs its charge ignited for every shot; the arquebus keeps a burning match in its lock.

Hand Cannon

Hand Cannon

Arquebus

Arquebus

Making a firearm

Draw the weapon's blueprint at the drawing table. Use the completed blueprint to open its assembly screen, bring the listed materials in your inventory and assemble the weapon. This consumes the blueprint; handheld weapons are assembled as items rather than built as machines in the world.

Weapon Base materials (Clean drawing)
Hand Cannon 1 Barrel, 2 Planks, 4 Iron Nuggets
Arquebus 1 Barrel, 2 Planks, 2 Iron Nuggets, 2 Copper Ingots, 1 Firearm Lock

Drawing quality can change material counts. The assembly screen shows the cost for your blueprint. A Firearm Lock is crafted from three Iron Nuggets and one Copper Ingot in a 2×2 square, with copper at the lower right. A Firearm Ramrod uses two Sticks and one Iron Nugget along a diagonal, with iron at the upper right.

See the Firearm Lock and Firearm Ramrod recipes for their crafting layouts.

Loading

Hold the firearm in your main hand and hold use (right mouse button by default). The loading sequence is:

  1. Pour one Black Powder into the muzzle.
  2. Insert one iron ball: 20 mm for the hand cannon, 15 mm for the arquebus.
  3. Seat it with the Firearm Ramrod.

Cast the balls at a Casting Table. The large Ramrod used by field guns does not fit these weapons.

Supply the current material or tool in your off hand, or leave the required items in your hotbar. Holding use continuously advances through the available stages. Hotbar items are temporarily exchanged with the off-hand item and returned after the action. Watch the action bar for the next requirement; a different calibre will not load.

Aiming and firing

Hold use with a loaded firearm to aim. The view gradually zooms in. Press the jump key (Space by default) while aiming to fire.

Hand Cannon: supply Flint and Steel in your off hand or hotbar. Pressing the jump key starts ignition: the charge lights after 0.6 seconds, then burns for one second before the shot. Keep aiming during this delay. Flint and Steel taken from the hotbar uses the same temporary exchange as loading tools.

Arquebus: supply String to fit a match, then Flint and Steel to light it. This can be done before or after loading. A lit match fires the loaded weapon when the jump key is pressed, without the hand cannon's ignition delay. One match lasts for 16 shots. Sneak and hold use with an empty off hand to extinguish it; submerging the weapon also puts it out. An extinguished match can be relit.

Weapon differences

Property Hand Cannon Arquebus
Calibre 20 mm 15 mm
Muzzle velocity 220 m/s 400 m/s
Base direct-hit damage 40 HP 50 HP
Durability 160 128
Powder stage 4 s 4 s
Ball stage 3.5 s 3.5 s
Ramrod stage 7.5 s 9.5 s
Complete loading cycle 15 s 17 s

Loading times exclude ignition, fitting or lighting a match, and the shot's recovery animation. Actual hit damage depends on impact speed and the target's protection; see Ballistics. Both weapons can be repaired with Iron Ingots at an anvil. The Firearm Ramrod has 256 durability and wears when a ramming stage is completed.

See Integrations for Epic Fight and Better Combat support.

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