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Server Configuration
The per-world server configuration is stored at:
world/serverconfig/siegeworks-server.toml
Durations are measured in ticks; Minecraft runs at 20 ticks per second.
Every engine has an [engines.<id>.movement] section.
| Key | Meaning |
|---|---|
playerSpeed |
Maximum forward speed under direct control. |
horseSpeed |
Maximum forward speed while towed. |
playerAcceleration / horseAcceleration
|
Speed gained per tick. |
playerDeceleration / horseDeceleration
|
Speed lost per tick after input stops. |
reverseSpeedMultiplier |
Reverse maximum as a fraction of forward speed. |
playerTurnDegreesPerTick / horseTurnDegreesPerTick
|
Steering rate for direct and towed movement. |
A speed or matching turn value of zero makes that movement mode stationary.
| Engine ID | Player speed | Towed speed | Recovery ticks |
|---|---|---|---|
culverin |
0.065 | 0.23 | 75 |
serpentine |
0.045 | 0.19 | 105 |
mons_meg |
0.018 | 0.11 | 600 |
tower_crossbow |
0 | 0 | 95 |
arcballista |
0.075 | 0.21 | 48 |
mangonel |
0.055 | 0.17 | 10 |
trebuchet |
0 | 0 | 60 |
battering_ram |
0.03 | 0.09 | 80 |
mantlet |
0.085 | 0.21 | 0 |
siege_tower |
0.022 | 0.12 | 0 |
siege_ladder |
0 | 0 | 0 |
hwacha |
0.055 | 0.19 | 100 |
Recovery is configured under [engines.<id>.operation] and blocks another loading or activation cycle until it ends.
Timed loading stages are under [engines.<id>.operation.loading]. Only stages used by that machine are present, for example powderTicks, ramChargeTicks, ammunitionTicks, ramProjectileTicks, primingTicks, boltTicks, stoneTicks, fireProjectileTicks, rocketTicks and windingTicks.
Changing a winding duration also changes the speed of the corresponding reload animation.
[engines.siege_tower.crew] contains:
| Key | Default | Meaning |
|---|---|---|
minimumCrew |
2 | Active driver/pushers required before the tower can move. |
fullSpeedCrew |
6 | Crew size that reaches configured movement speed. |
minimumCrewSpeedMultiplier |
0.30 | Speed fraction available at minimum crew. |
-
[rules.deploymentLimits]sets a per-scoreboard-team limit for each engine.0means unlimited; players without a team are counted separately. -
[movement].geometryTerrainCollisionselects model-geometry terrain collision for moving machines. It defaults totrue. -
[performance.blockDebris]controls physical flying debris without changing projectile damage or block destruction. The shared default limit is 32 debris entities per world tick. -
[integrations.recruits].maxFireZoneRadiuslimits map-selected artillery zones and defaults to 64 blocks.
Siegeworks
- Home
- Getting Started
- Operating Siege Engines
- Ammunition Guide
- Construction and Maintenance
- Items and Recipes
Siege Engines
- Overview
- Tower Crossbow
- Arcballista
- Culverin
- Serpentine
- Mons Meg
- Mangonel
- Trebuchet
- Hwacha
- Battering Ram
- Mantlet
- Siege Ladder
- Siege Tower
Compatibility
Reference