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Ammunition Guide

messire edited this page Sep 26, 2026 · 4 revisions

This page lists the default projectile values and impact effects. See Ballistics for the damage calculation.

Bolts

Tower Crossbow Bolt Short Tower Crossbow Bolt
Item Tower Crossbow Bolt Short Tower Crossbow Bolt
Launcher Tower Crossbow Arcballista
Stack size 8 16
Base launch speed 188 blocks/s 212 blocks/s
Mass / penetration 28 / 1.25 16 / 0.85
Block-damage multiplier 0.45 0.25
Armour piercing 0.75 0.55

The Short Tower Crossbow Bolt can penetrate leaves and tagged glass. The Tower Crossbow Bolt uses the same block tag plus planks, wooden doors, wooden trapdoors, wooden fences and fence gates. A bolt continues through valid blocks and entities while it has enough penetration power.

Gunpowder artillery

Solid shot

Cannon Ball Giant Cannon Ball
Item Cannon Ball Giant Cannon Ball
Launcher Culverin, Serpentine Mons Meg
Stack size 8 2
Base launch speed 145 / 155 blocks/s 180 blocks/s
Mass / penetration 52 / 0.95 220 / 1.55
Block-damage multiplier 1.10 1.60
Energy-loss multiplier 0.95 2.80
Shock radius 3.3 6.3
Base explosion None 3.8

Cannon Balls apply kinetic block damage and shock damage at impact. They continue through blocks while enough penetration power remains. Giant Cannon Balls create an explosion with a base strength of 3.8 when penetration stops or an entity is hit.

Iron-nugget grapeshot

Iron Nugget

Field guns use Iron Nuggets as grapeshot. Each loaded nugget produces 2–3 pellets. Using the ramrod advances the loading sequence before full capacity is reached.

Gun Nugget capacity Full-load pellet count Spread
Culverin 12 24–36 5.5°
Serpentine 16 32–48 5.5°
Mons Meg 24 48–72 7.5°

Every pellet uses mass 1.5, penetration 0.06 and block-damage multiplier 0.08. Pellets use the launch speed of the loaded gun.

Stone-thrower payloads

Stone

Stone

The vanilla Stone item uses the projectile profile of the machine that launches it.

Launcher Base speed Mass / penetration Block damage Shock radius Base explosion
Mangonel 70 blocks/s 60 / 0.35 0.80 4.9 1.0
Trebuchet 86 blocks/s 90 / 0.55 1.90 5.7 2.6

Selected tension multiplies the listed launch speed.

Stone Grapeshot

Stone Grapeshot

One Stone Grapeshot produces 48–64 stone pellets at release. The mangonel uses a 10° spread and the trebuchet an 8° spread. Each pellet uses mass 1.5, penetration 0.06 and block-damage multiplier 0.08. Stone Grapeshot stacks to 2.

Incendiary Projectile

Incendiary Projectile

The Incendiary Projectile applies area damage, attempts to place fire within 8 blocks and ignites living targets within 9.5 blocks. Fire duration ranges from 6 to 18 seconds based on distance from the impact. The projectile has no kinetic block-breaking impact and does not stack.

Hwacha rockets

Singijeon Explosive Singijeon
Item Singijeon Explosive Singijeon
Stack size 64 64
Direct-hit profile Mass 1.2, penetration 0.08, armour piercing 0.35 Same
Impact Direct damage; embeds in blocks Direct damage, 3.2-block shock radius, block damage, fire and knockback

Standard Singijeons deal direct damage and embed in blocks. Their block-damage multiplier is 0. Explosive Singijeons use the same flight and direct-hit profile, then apply shock and block damage, ignite nearby targets for 5 seconds and attempt to place fire around the impact. A Hwacha holds up to 70 rockets in any mixture and fires them in loaded order.

Fire Arrow

Fire Arrow

Fire Arrows are bow ammunition with a velocity multiplier of 0.7. The arrow is ignited when the shooter carries Flint and Steel. Fire Arrows stack to 64.

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