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EnidanBri edited this page Jul 15, 2026 · 10 revisions

i3d Importer — Wiki

Welcome! This wiki is the step-by-step user guide for the i3d Importer Blender add-on, which imports Farming Simulator 22 & 25 .i3d files directly into Blender - full scene, materials, textures - and prepares them for a clean round-trip back through the official Giants i3d Exporter.

These pages focus on how to use the add-on. You do not need to understand the file format or read any code to follow along.

Tutorial video

i3d Importer tutorial

▶️ Watch the tutorial on YouTube

Update video for Store Config (0.5.0)

i3d Importer Update

▶️ Watch the update video on YouTube

Where to start

  1. Installation - get the add-on into Blender.
  2. Preferences - the one required setting, plus all the defaults you can tune once.
  3. Importing a model - the import workflow and every option in the import dialog.
  4. The N-panel tools - the sidebar workflow tools: material switching, snow/ice, hidden objects, material settings, and the debug view.
  5. Exporting - how to prepare your scene and send it back out through the Giants i3d Exporter.
  6. i3dMappings - how to import the Config XML and work with imported i3dMappings.
  7. Store-Configurations - show and apply the in-game store config options.

Re-exporting to FS22 works too, with a small one-time patch to the FS22 exporter so it runs on Blender 5.1 - see Exporting.

Conventions used in this wiki

  • Menu paths are written as Edit ▸ Preferences ▸ Add-ons.
  • Button and option names are written exactly as they appear in the add-on, in bold - for example the Toggle button.

Requirements at a glance

  • Blender 5.1 or newer
  • Farming Simulator 25 (or FS22) installed locally. Needed so the add-on can find the game's textures and shaders. Your game files are never modified.
  • Windows is regularly tested. Linux and macOS are untested but should work in principle.

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