Version/Branch of Dear ImGui:
Version 1.90.6, Branch: docking
Back-ends:
imgui_impl_opengl.cpp + imgui_impl_glfw3.cpp
Compiler, OS:
Windows 10 64-Bit + MinGW G++ 14.1.0
Full config/build information:
Dear ImGui 1.90.6 (19060)
--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 4, sizeof(ImDrawVert): 20
define: __cplusplus=202002
define: _WIN32
define: _WIN64
define: __MINGW32__
define: __MINGW64__
define: __GNUC__=14
define: IMGUI_HAS_VIEWPORT
define: IMGUI_HAS_DOCK
--------------------------------
io.BackendPlatformName: imgui_impl_glfw
io.BackendRendererName: imgui_impl_opengl3
io.ConfigFlags: 0x00008441
NavEnableKeyboard
DockingEnable
ViewportsEnable
DpiEnableScaleFonts
io.ConfigViewportsNoDecoration
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x00001C06
HasMouseCursors
HasSetMousePos
PlatformHasViewports
HasMouseHoveredViewport
RendererHasViewports
--------------------------------
io.Fonts: 2 fonts, Flags: 0x00000000, TexSize: 2048,4096
io.DisplaySize: 1920.00,1017.00
io.DisplayFramebufferScale: 1.00,1.00
--------------------------------
style.WindowPadding: 12.00,12.00
style.WindowBorderSize: 1.00
style.FramePadding: 8.00,3.00
style.FrameRounding: 2.00
style.FrameBorderSize: 1.00
style.ItemSpacing: 4.00,6.00
style.ItemInnerSpacing: 6.00,6.00
Details:
My Issue/Question:
Hello! Currently I'm having two fonts loaded in my application:
- One font with 16.0f with
RasterizerDensity set to 1 (the default value)
- One font with 16.0f but with
RasterizerDensity set to 5 (I'm using thedmd's node editor, so I'm using this ultra-dense font as a workaround for zooming
I noticed that when using ImGui::SetWindowFontScale(1.5f); the baseline of the font becomes wrong and it results in the rendered text being jittery.
I'm loading fonts using the io.Fonts->AddFontFromMemoryCompressedTTF() with cyrillic glyph ranges included and disabled PixelSnapH
Screenshots/Video:
I made a little comparasion between different SetWindowFontScale values:
(In the screensots below I was using the font with RasterizerDensity set to 5)
(The test pharse is Attribute | Blending | Easing because you can clearly see the jittering with it)
-
1.4 font scale, no jittering spotted

-
1.5 font scale, the peak jitteriness

-
1.6 font scale, for some reasons one letters seem to be narrower than others (like the seccond t in Attribute)

-
1.7 font scale, jittering disappears

When using font scale bigger than 1.7 the jittering disappears completely and the text looks normal as it should look

Minimal, Complete and Verifiable Example code:
ImGui::Begin("Text Jittering");
ImFontConfig fontCfg = {};
fontCfg.RasterizerDensity = 5;
auto someVeryDenseFont = io.Fonts->AddFontFromMemoryCompressedTTF(
s_someFontBytes, s_someFontSize,
16.0f, &fontCfg, io.Fonts->GetGlyphRangesCyrillic());
ImGui::PushFont(someVeryDenseFont);
ImGui::SetWindowFontScale(1.5f);
ImGui::Text("Blending | Attribute | Easing");
ImGui::SetWindowFontScale(1.0f);
ImGui::PopFont();
ImGui::End();
(EDIT: Fixed some typo in MCVE)
Version/Branch of Dear ImGui:
Version 1.90.6, Branch: docking
Back-ends:
imgui_impl_opengl.cpp + imgui_impl_glfw3.cpp
Compiler, OS:
Windows 10 64-Bit + MinGW G++ 14.1.0
Full config/build information:
Details:
My Issue/Question:
Hello! Currently I'm having two fonts loaded in my application:
RasterizerDensityset to 1 (the default value)RasterizerDensityset to 5 (I'm usingthedmd's node editor, so I'm using this ultra-dense font as a workaround for zoomingI noticed that when using
ImGui::SetWindowFontScale(1.5f);the baseline of the font becomes wrong and it results in the rendered text being jittery.I'm loading fonts using the
io.Fonts->AddFontFromMemoryCompressedTTF()with cyrillic glyph ranges included and disabledPixelSnapHScreenshots/Video:
I made a little comparasion between different
SetWindowFontScalevalues:(In the screensots below I was using the font with
RasterizerDensityset to 5)(The test pharse is
Attribute | Blending | Easingbecause you can clearly see the jittering with it)1.4font scale, no jittering spotted1.5font scale, the peak jitteriness1.6font scale, for some reasons one letters seem to be narrower than others (like the seccondtinAttribute)1.7font scale, jittering disappearsWhen using font scale bigger than

1.7the jittering disappears completely and the text looks normal as it should lookMinimal, Complete and Verifiable Example code:
(EDIT: Fixed some typo in MCVE)