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Özgür Yalçın edited this page Jun 20, 2026
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When editing Lian Li L-Connect 3 LCD screen templates, every visual element—from background animations to dynamic hardware sensors—is managed as a Layer. This wiki explains the general logic of layers, the screen coordinate system, and the basic settings in the editor panels.
Every layer in a template is stacked on top of one another based on its drawing order (INDEX).
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Lower Layers (e.g., Index 0, 1): Typically background animations (
GraphAnimation) or static background images (GraphImage). -
Upper Layers: Text elements (
GraphItem), circular/linear progress bars (GraphArchBar,GraphStatuBar), and clock hands (GraphClock). - Visibility and Locking: You can temporarily hide layers in the editor or lock them to prevent accidental dragging.
The following layout settings are common across all layers:
- X: The distance of the layer's left edge from the left edge of the screen (in pixels).
- Y: The distance of the layer's top edge from the top edge of the screen (in pixels).
- WIDTH & HEIGHT: The dimensions of the bounding box of the layer.
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ZOOM RATE: The scaling factor for images or animations (e.g.,
1.0is default size,0.5is half size).
Other pages prepared for your GitHub Wiki:
- Data Sources and Text Settings (Data_Sources.md): Font family, size, bold, italic, character spacing, text gradients, and descriptions of all hardware data sources (CPU, GPU, RAM).
- Progress Bars and Circular Gauges (Progress_Bars.md): Status Bar, Curved Bar, and Dynamic Status slider settings (Subsection, Diameter, Block Width/Spacing, Round, etc.).
- Clock Hands (Clock_Hands.md): Hand images, rotation center, position offsets, and pivot axis offsets for analog clocks.
- Other Layers and Visual Styling (Gradients_and_Styling.md): Image, Animation, Chart, Ring Graph, and design recipes for premium looks.