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Game Master
Xansta edited this page Jan 9, 2020
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The Game Master screen allows you to control aspects of the scenario as it is running as well as providing a graphic interface for creating objects usable in scenario scripting.
During the scenario:
- Intercept All Comms button: Allows the game master to interact with any text message the players initiate such as ship to ship communication or ship to station communication.
- Global Message button: Allows the game master to send a message to the main screen of every player ship.
During the scenario when a player ship selected:
- Hail Ship button: Allows the game master to send a message to the player via their Relay, Operations or Single Pilot console. In the window that pops up, the game master first identifies the message source. This could be another ship or a station or a planet or whatever the game master desires. After that, it is a back and forth set of messages until either the game master closes communication or the player closes communication.
- Tweak button: Change the player ship characteristics. In the window that pops up, there are various categories of items to change in a list of buttons along the left edge:
- Base: Call sign, Type name, Description, Hull max, Impulse speed, Hull current, Could be destroyed Boolean button (lighted is true), Turn speed, Special drives (Warp Boolean, Jump Boolean), Heading
- Shields: Shield 1 max, Shield 2 max, Shield 1, Shield 2
- Tubes: Tube count, Tube n direction, (n = tube number) Tube n load time, Tube n allowed use (Boolean buttons for Homing, Nuke, Mine, EMP and HVLI)
- Missiles: Storage space for each missile type (Homing, Nuke, Mine, EMP and HVLI), Stored amount for each missile type
- Beams: Beam number selector, For each beam selected: Arc, Direction, Turret arc, Turret direction (previous 4 items measured in degrees), Turret rotation rate, Range, Cycle time, Damage
- Systems: Health from +100% to -100% for each system (Reactor, Beam weapons, Missile system, Maneuvering, Impulse engines, Warp drive, Jump drive, Front shield generator, Rear shield generator), Heat for each system
- Player: Control code, Reputation, Max energy, Current energy, Boost speed, Strafe speed. There's also an indication for each console as to whether or not it is occupied
- Home
- Building and installing the game
- Configuring the game
- Playing the game
- Officer roles and screens
- Captain
- Main screen
- Ship window
- Crews of 5-6 players
- Crews of 3-4 players
- Single-player crew
- Game Master (GM) screens
- Extra screens
- Minigames
- Weapon types
- Officer roles and screens
- Extending the game
- Troubleshooting
- Fork content