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fork BC parity
Oznogon edited this page Jun 23, 2026
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- Docking bay controls (docking-bay)
- Docking bay as ship system, bay reassignment scales to power, heat transfers to the bay
- Split weapons stations into beams and missiles (split-weapons-screen)
- Utility beam
- Tractor beam (utility-beam)
- Sensors as a ship system (extra-crew-screens)
- Drones/remote-controlled ships (extra-crew-screens)
- Control distance scales to sensor ship system
- Multiple waypoint sets (multiple-waypoint-routes)
- Waypoint routes (multiple-waypoint-routes)
- Minimizable player comms (refactor-comms-overlay)
- Per-entity scriptable hacking difficulty (scriptable-hacking-difficulty)
- GM timescale (gm-timescale)
- Target analysis view, Science link to tactical analysis (extra-crew-screens)
- Faction DB button on science scan results (faction-db-button)
- Docking request as a GuiListbox instead of a button when multiple dockable targets are within range (docking-request-menu)
- Mission briefing screen (extra-crew-screens)
- Health bars on GM screen (gm-screen-short-range)
- Target's radar signature bands visualized on Science (extra-crew-screens)
- Improved power management layout (power-management-layout)
- Functional blinkenlights (system-status-blinkenlights)
- Minesweeper flagging (minesweeper-flagging)
- Add search fields to long listboxes in DB, GM screen (search-fields)
- Improve line drawing, add thickness options (new-sp-line-drawing)
- Banking animation on 3D views when turning (171-banking-on-rotation)
- ECS GM tweaks (gm-tweaks-parity-guiscrollcontainer)
- Utility beam (utility-beam)
- Separate non-lethal and lethal beams
- Sensors as a ship system (extra-crew-screens)
- Sensor range, scanner minigame success window scaling to system effectiveness
- Multitouch pinch/zoom
- Improve nebula rendering
- Custom sector letter/number function (128-square-sector letter/number) (sector-naming is incomplete/adjacent)
- Tutorial exit button and timeout
- Fix science targeting (fix-targeting)
- Autoconnect cancel
- Collision damage
- Server name as Preferences file option
- Zone points defined in any order
- OSC support
- GM screen callback state unexpectedly persisting on reset
- Zones being radar-selectable entities
- Home
- Building and installing the game
- Configuring the game
- Playing the game
- Officer roles and screens
- Captain
- Main screen
- Ship window
- Crews of 5-6 players
- Crews of 3-4 players
- Single-player crew
- Game Master (GM) screens
- Extra screens
- Minigames
- Weapon types
- Officer roles and screens
- Extending the game
- Troubleshooting
- Fork content