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Main Screen
msa edited this page Aug 25, 2018
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Without direct control of the ship, the Captain keeps the crew focused on their goal and makes tactical decisions in combat. The ship's main screen should be set up on a large monitor or projector so that all players can track their ship's status.
The Captain's tasks include:
- Planning the next actions
- Co-ordinating combat tactics
- Preventing mutiny
- Setting priorities
- Controls
There are many ways to configure the main screen and define the Captain's role. You can grant any officer's station control over the main screen, but you can also give the Captain direct control over it with these keyboard controls:
- Left mouse button: Rotate the main screen 90 degrees to the left
- Right mouse button: Rotate the main screen 90 degrees to the right
- Middle mouse button: Switch between ship, short-range radar, and long-range radar views
- Up key: Set main screen to forward view
- Down key: Set main screen to rear view
- Left key: Set main screen to left view
- Right key: Set main screen to right view
- Tab key: Set main screen to short-range radar view
- Q key: Set main screen to long-range radar view
- F key: Set main screen to first-person view Note that these controls are optional and are not necessary to play the game, but could be used in custom hardware setups. These controls are only for the main screen.
A "custom" hardware setup for the Captain could be as simple as taping a 3-button mouse to an armchair.
- Home
- Building and installing the game
- Configuring the game
- Playing the game
- Officer roles and screens
- Captain
- Main screen
- Ship window
- Crews of 5-6 players
- Crews of 3-4 players
- Single-player crew
- Game Master (GM) screens
- Extra screens
- Minigames
- Weapon types
- Officer roles and screens
- Extending the game
- Troubleshooting
- Fork content
