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Preferences file
oznogon edited this page Jan 26, 2020
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The Preferences file (options.ini) contains settings to customize EmptyEpsilon. Many of these settings are set and saved within the game, while others are set only within the file. Many settings are written to the file after the first time EmptyEpsilon is launched and quit.
Unless otherwise noted, settings with on/off values use 1 to represent enabled and 0 to represent disabled.
Hotkey options are formatted like this:
HOTKEY.ENGINEERING.DECREASE_COOLANT=Left
- All available hotkey options begin with HOTKEY with default values, or no value if there is no default keybinding.
- In the above example, ENGINEERING represents the category.
- The function that the hotkey affects follows.
- The key value, if any, is last. For possible hotkey values, see the SFML documentation.
All hotkey options are written when EmptyEpsilon is closed.
- disable_shaders: Disable postprocessing shaders, such as jump, wormhole, and warp glitch effects. A value of 1 disables the shaders. The default value depends on the platform.
- fsaa: Enable full-screen anti-aliasing. A value of 2 or more represents the multiplier in use.
- fullscreen: Enable fullscreen mode. If disabled, run in windowed mode.
- ship_window_flags: Values for
ship_window_flagsare spacedust (1), headings (2), callsigns (4). Sum them to set more than one value. Example:ship_window_caption=7enables all three.
- autoconnect, autocontrolmainscreen, autoconnectship: See Automatic (re) connection of stations.
- touchscreen : Enable touchscreen mode.
- touchcalib: Enable use of a custom touchscreen calibration data file.
- touchcalibfile: The path to a file containing touchscreen calibration data.
- tutorial: Launch EmptyEpsilon in the tutorial mission.
- Options beginning with
server_configconfigure the game server's scenario settings.- server_config_warp_jump_drive_setting: 0 is Ship Default, 1 is Warp Drive, 2 is Jump Drive, 3 is Both, 4 is Neither
- server_config_long_range_radar_range: The radar range value in meters (ie. 10000, 15000, ... 50000).
- server_config_scanning_complexity: 0 is None (Delay), 1 is Simple, 2 is Normal, 3 is Advanced
- server_config_hacking_difficulty: 0 is Simple, 1 is Normal, 2 is Difficult, 3 is Fiendish
- server_config_hacking_games: 0 is Mine, 1 is Lights, 2 is All
- server_config_use_beam_shield_frequencies: Enabled/disabled
- server_config_use_system_damage: Enabled/disabled
- server_config_allow_main_screen_long_range_radar: Enabled/disabled
- server_config_allow_main_screen_tactical_radar: Enabled/disabled
- headless: The filename of a scenario in the
scriptsdirectory to run with the game server in headless mode, without a user interface. See Headless Dedicated Server.- headless_name: The headless game server's name.
- headless_password: The headless game server's password.
- headless_internet: Whether to register the headless game server on the internet.
- variation: The mission variation to use.
- httpserver: The port number for EmptyEpsilon's built in HTTP server, both for use with its API and to serve content from the
wwwdirectory. Omitting the value disables the server. See HTTP Server for details. - last_server: The previous game server address.
- registry_list_url registry_registration_url: URL to the master registry server's list and registry endpoints. See the SeriousProton masterserver README for an example master registry server.
- game_logs: Enable logging of game events to JSON in the
logsdirectory, if it exists. See the repository's logs directory for an example visualization of these logs. - instance_name: Label this client with a name that appears on the main menu screen.
- mod: Adds resources from the given subdirectory within
resources/mods/(or~/.emptyepsilon/resources/mods/) to the game.
- music_enabled: If the value is 0, disable background music. If the value is 1, enable music on this client. If the value is 2, enable music on this client only if it is the main screen.
- music_volume: Percentage (from 0.00 to 100.00) of music volume.
- sound_volume: Percentage (from 0.00 to 100.00) of sound volume.
- Home
- Building and installing the game
- Configuring the game
- Playing the game
- Officer roles and screens
- Captain
- Main screen
- Ship window
- Crews of 5-6 players
- Crews of 3-4 players
- Single-player crew
- Game Master (GM) screens
- Extra screens
- Minigames
- Weapon types
- Officer roles and screens
- Extending the game
- Troubleshooting
- Fork content