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Proxy Server
Game clients can connect to a proxy EmptyEpsilon server as if it were the game server. This can help distribute client connections across multiple servers, and can allow for easier network traversal for clients that can connect to the proxy but not directly to the game server.
Note: The proxy server does not proxy httpserver/HTTP API requests.
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Start an EmptyEpsilon server (launch EE, then click "Start Server").
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To create the proxy server, start another EE instance with the
proxyoption set to the server's IP address, either in the Preferences file:proxy=192.168.0.10or as a command-line parameter (ie. on Windows, from the directory where EE is installed):
> EmptyEpsilon.exe proxy=192.168.0.10Note: Similar to a Headless Dedicated Server, a proxy server does not require and will not launch a graphical client window.
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Start a player client (launch EE, then click "Start Client").
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Select the proxy server.
The player client should now be connected to the game server through the proxy server.
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