-
Notifications
You must be signed in to change notification settings - Fork 0
Weapons
WORK IN PROGRESS!
Weapons is the console that the fires weapons of the ship.
This is best for normal sized crews (~5-6 people per bridge)
In order to fire, an enemy ship needs to be targeted. This is done by clicking the desired ship.
For more details on weapons, see Weapon Types
Missiles are one of the most destructive weapons of a space ship. Before they can be fired, they need to be loaded in a missile tube. Loading missiles will take time. Unloading missiles can be done by pressing the unload button next to a loaded missile tube. Firing a missile can be done by pressing a loaded missile tube. Take care to have an enemy selected! If there is no enemy, the missile will be dumb fired (flying in a straight line).
The location & range of beam weapons are indicated by the red firing arcs. Once a target is selected, the beam weapons will auto fire. The frequency can be set on the right of the screen. Some frequencies will deal more damage to certain shield frequencies. Rely on your science officer to provide you with such data. Note that changing the frequencies does not take time. Beam weapons can also target selective subsystems. If you simply wish to destroy an enemy, it's best left on hull.
Shields can be activated (and deactivated) by pressing the shield button. It might seem tempting to keep the shields up at all time, but they drain significantly more power when they are active.
Turns shields on & off
-
Loading
Select a missile and click Load to load into a tube. This takes time and is displayed as a progress bar to the right.
-
Unloading
Once a tube is loaded, you can press to unload when the button displays Unload.
Fire will appear when the weapon is loaded. Will show as a progress bar while loading/unloading. Make sure you select a target before pressing Fire, else it will fire straight ahead (Mines will go behind no matter what's targeted)
-
Frequency
Set the beam weapons frequency to best match what the targeted ship is weakest to so that your beams are most effective
-
Target
System for beam weapons to hit. Use hull to destroy ship.
###Energy
Show current energy (max is 1000)
Front & Rear Shields (100% is max, 0% is disabled)
- Home
- Building and installing the game
- Configuring the game
- Playing the game
- Officer roles and screens
- Captain
- Main screen
- Ship window
- Crews of 5-6 players
- Crews of 3-4 players
- Single-player crew
- Game Master (GM) screens
- Extra screens
- Minigames
- Weapon types
- Officer roles and screens
- Extending the game
- Troubleshooting
- Fork content