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Oznogon edited this page Jun 23, 2026 · 2 revisions

On parity fork

Player-facing

On Oz fork

Adjacent improvements

  • Improved power management layout (power-management-layout)
  • Functional blinkenlights (system-status-blinkenlights)
  • Minesweeper flagging (minesweeper-flagging)
  • Add search fields to long listboxes in DB, GM screen (search-fields)
  • Improve line drawing, add thickness options (new-sp-line-drawing)
  • Banking animation on 3D views when turning (171-banking-on-rotation)
  • ECS GM tweaks (gm-tweaks-parity-guiscrollcontainer)

TODO

Player-facing

  • Utility beam (utility-beam)
    • Separate non-lethal and lethal beams
  • Sensors as a ship system (extra-crew-screens)
    • Sensor range, scanner minigame success window scaling to system effectiveness
  • Multitouch pinch/zoom
  • Improve nebula rendering
  • Custom sector letter/number function (128-square-sector letter/number) (sector-naming is incomplete/adjacent)
  • Tutorial exit button and timeout

Adjacent improvements

Backend

  • Autoconnect cancel
  • Collision damage
  • Server name as Preferences file option
  • Zone points defined in any order
  • OSC support

To test

  • GM screen callback state unexpectedly persisting on reset
  • Zones being radar-selectable entities

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