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How to use templates
piotrulos edited this page Apr 21, 2021
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If you installed templates correctly in new project dialog you should see that, when searching for msc:
Click next...
I used default name MyMod1. Click Create
- On the "Solution explorer" (on the right of your screen), right click References and select Add Reference...:
- Click Browse...
- Go to
\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed
and select two needed .dlls
These are: MSCLoader.dll
and UnityEngine.dll
- Click OK
NOTE: When building mod, always make sure you are on Release
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles