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Audio System

PlatanoGames edited this page Aug 8, 2026 · 3 revisions

PGXAudio

PGXAudio is a data-driven runtime/editor plugin for playback, channels, music, dialogue, pooling and mixing.

Modules

  • PGXAudioRuntime
  • PGXAudioEditor

The plugin depends on PGXCore and Unreal's AudioModulation plugin.

Architecture

Configuration, profiles and channel assets describe authored policy. The audio subsystem resolves that policy and delegates playback to an audio backend. The current code supports legacy and Audio Modulation backend paths.

Projects can extend the abstract audio backend, use the audio component, or author config, profile and channel assets. The plugin also exposes a Blueprint library and delegates. Its editor module provides audio inspection and authoring tools.

This preview does not claim a single mandatory backend or packaged-platform matrix.

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