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Audio System
PlatanoGames edited this page Aug 8, 2026
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PGXAudio is a data-driven runtime/editor plugin for playback, channels, music, dialogue, pooling and mixing.
PGXAudioRuntimePGXAudioEditor
The plugin depends on PGXCore and Unreal's AudioModulation plugin.
Configuration, profiles and channel assets describe authored policy. The audio subsystem resolves that policy and delegates playback to an audio backend. The current code supports legacy and Audio Modulation backend paths.
Projects can extend the abstract audio backend, use the audio component, or author config, profile and channel assets. The plugin also exposes a Blueprint library and delegates. Its editor module provides audio inspection and authoring tools.
This preview does not claim a single mandatory backend or packaged-platform matrix.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System