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Core Foundation
PlatanoGames edited this page Aug 9, 2026
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PGXCore is the dependency root for this release. It contains five modules with distinct target roles:
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PGXCoreRuntime: shared runtime contracts and subsystems; -
PGXCoreEditor: editor primitives and inspection support; -
PGXCoreNodes: UncookedOnly Blueprint graph support; -
PGXCoreDeveloper: developer diagnostics/support; -
PGXRegistryEditor: tagged registry authoring and inspection.
- configuration, profiles and platform-aware budgets;
- tagged data registry and discovery;
- typed messages and bridge payloads;
- Gameplay Tag-to-handler resolution;
- construction and shared base classes;
- logging, trace, observability and validation;
- Blueprint libraries and editor extension points.
Core deliberately avoids plugin dependencies on feature systems. Domain-specific factories and discovery use late-bound contracts, so the dependency direction stays inward.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System