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Module Reference
PlatanoGames edited this page Aug 8, 2026
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| Plugin | Module | Type |
|---|---|---|
| PGXCore | PGXCoreRuntime | Runtime |
| PGXCore | PGXCoreEditor | Editor |
| PGXCore | PGXCoreNodes | UncookedOnly |
| PGXCore | PGXCoreDeveloper | DeveloperTool |
| PGXCore | PGXRegistryEditor | Editor |
| PGXAudio | PGXAudioRuntime / PGXAudioEditor | Runtime / Editor |
| PGXGameFlow | PGXGameFlowRuntime / PGXGameFlowEditor | Runtime / Editor |
| PGXLoading | PGXLoadingRuntime / PGXLoadingEditor | Runtime / Editor |
| PGXMGOS | PGXMGOSRuntime / PGXMGOSEditor | Runtime / Editor |
| PGXPSO | PGXPSORuntime / PGXPSOEditor | Runtime / Editor |
| PGXSave | PGXSaveRuntime / PGXSaveNodes | Runtime / UncookedOnly |
| PGXDocs | PGXDocs / PGXDocsEditor | Runtime / Editor |
| PGXEditorTools | PGXEditorToolsEditor | Editor |
| PGXScaffold | PGXScaffoldEditor | Editor |
| PGXTutorials | PGXTutorialsEditor | Editor |
| PGXVersionControl | PGXVersionControlEditor | Editor |
PGXEditorToolsEditor compiles against Core, Registry, VersionControl and all
six public runtime systems. Other feature runtime modules compile inward toward
Core rather than sideways to sibling systems.
For exact Unreal and PGX module dependencies, the Build.cs files in the
selected release are authoritative.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System