-
Notifications
You must be signed in to change notification settings - Fork 0
Module Reference
PlatanoGames edited this page Aug 9, 2026
·
2 revisions
The 26 selected plugins expose 48 modules.
| Plugin | Modules | Type |
|---|---|---|
| PGXCore | PGXCoreRuntime; PGXCoreEditor; PGXCoreNodes; PGXCoreDeveloper; PGXRegistryEditor | Runtime; Editor; UncookedOnly; DeveloperTool; Editor |
| PGXGameFlow | PGXGameFlowRuntime; PGXGameFlowEditor | Runtime; Editor |
| PGXSave | PGXSaveRuntime; PGXSaveNodes | Runtime; UncookedOnly |
| PGXPSO | PGXPSORuntime; PGXPSOEditor | Runtime; Editor |
| PGXLoading | PGXLoadingRuntime; PGXLoadingEditor | Runtime; Editor |
| PGXMGOS | PGXMGOSRuntime; PGXMGOSEditor | Runtime; Editor |
| PGXAudio | PGXAudioRuntime; PGXAudioEditor | Runtime; Editor |
| PGXDocs | PGXDocs; PGXDocsEditor | Runtime; Editor |
| PGXVersionControl | PGXVersionControlEditor | Editor |
| PGXTutorials | PGXTutorialsEditor | Editor |
| PGXScaffold | PGXScaffoldEditor | Editor |
| PGXEditorTools | PGXEditorToolsEditor | Editor |
| PGXSimHarness | PGXSimHarnessEditor | Editor |
| PGXCamera | PGXCameraRuntime; PGXCameraEditor | Runtime; Editor |
| PGXUI | PGXUIRuntime; PGXUIEditor | Runtime; Editor |
| PGXInput | PGXInputRuntime; PGXInputEditor | Runtime; Editor |
| PGXInteraction | PGXInteractionRuntime; PGXInteractionEditor | Runtime; Editor |
| PGXInventory | PGXInventoryRuntime; PGXInventoryEditor | Runtime; Editor |
| PGXAbility | PGXAbilityRuntime; PGXAbilityEditor | Runtime; Editor |
| PGXSpawn | PGXSpawnRuntime; PGXSpawnEditor | Runtime; Editor |
| PGXAI | PGXAIRuntime; PGXAIEditor | Runtime; Editor |
| PGXColony | PGXColonyRuntime | Runtime |
| PGXCrafting | PGXCraftingRuntime; PGXCraftingEditor | Runtime; Editor |
| PGXEnvironment | PGXEnvironmentRuntime | Runtime |
| PGXTrade | PGXTradeRuntime; PGXTradeEditor | Runtime; Editor |
| PGXVehicles | PGXVehiclesRuntime; PGXVehiclesEditor | Runtime; Editor |
Totals: 21 Runtime, 24 Editor, 2 UncookedOnly and 1 DeveloperTool.
For exact dependencies, inspect the selected release's descriptors and
Build.cs files.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System