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PSO System
PlatanoGames edited this page Aug 8, 2026
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PGXPSO manages data-driven Pipeline State Object warm-up.
PGXPSORuntimePGXPSOEditor
- warm-up entries and configuration;
- batching and deduplication;
- contextual activation through Gameplay Tags;
- progress/state/completion delegates and messages;
- recording and export workflows;
- editor inspection.
PGXPSO can react to GameFlow bridge messages and publish progress for Loading without a direct runtime dependency on either plugin.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System