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Profile System
PlatanoGames edited this page Aug 8, 2026
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PGXCore profiles select or constrain system configuration for a project, platform or runtime context.
- identify the active project/platform context;
- load the selected profile/config assets;
- validate references and constraints;
- expose resolved values to the owning subsystem;
- report mismatches through logs and editor health panels.
Profiles do not make every system depend on one global object. Domain plugins retain their own typed configuration and interpret the shared context within their responsibility.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System