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Public Plugin Matrix
PlatanoGames edited this page Aug 8, 2026
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| Layer | Plugin | Modules | Purpose |
|---|---|---|---|
| Foundation | PGXCore |
5 | Shared contracts, configuration, registry, messages, handlers, diagnostics and editor primitives |
| Runtime | PGXAudio |
2 | Audio playback, channels, backends, pooling and mixing |
| Runtime | PGXGameFlow |
2 | Gameplay Tag state machine, rules and history |
| Runtime | PGXLoading |
2 | Loading presentation, level flow, streaming and progress |
| Runtime | PGXMGOS |
2 | Garbage-collection observation and class health |
| Runtime | PGXPSO |
2 | PSO warm-up, contextual activation and recording |
| Runtime | PGXSave |
2 | Slots, serialization, providers, backup and migrations |
| Editor | PGXEditorTools |
1 | Aggregated inspectors for Core and selected systems |
| Docs | PGXDocs |
2 | Documentation registry, Markdown and editor viewer |
| Editor | PGXScaffold |
1 | Project templates, build plans and transactional execution |
| Editor | PGXTutorials |
1 | Guided editor onboarding and overlays |
| Editor | PGXVersionControl |
1 | Unreal Source Control workflows and validation |
Total: 12 plugins and 23 modules.
The matrix describes responsibilities, not maturity guarantees. Consult each descriptor and the Module Reference for exact dependencies.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System