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Public Plugin Matrix
PlatanoGames edited this page Aug 9, 2026
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| Maturity | Plugin | Modules | Implemented boundary |
|---|---|---|---|
| Foundation | PGXCore |
5 | Shared contracts, configuration, registries, messages, handlers, diagnostics and editor primitives |
| Established preview | PGXAudio |
2 | Playback, channels, backends, pooling and mixing |
| Established preview | PGXGameFlow |
2 | Gameplay Tag state machines, rules and history |
| Established preview | PGXLoading |
2 | Loading presentation, level flow, streaming and progress |
| Established preview | PGXMGOS |
2 | GC observation, class health and incidents |
| Established preview | PGXPSO |
2 | PSO warm-up, batching, recording and contextual activation |
| Established preview | PGXSave |
2 | Slots, serialization, providers, backup and migrations |
| Functional preview | PGXAbility |
2 | Experimental GAS facades; project owns ActorInfo and replication |
| Functional preview | PGXCrafting |
2 | Recipes and job lifecycle; no inventory mutation or gameplay output |
| Functional preview | PGXInput |
2 | Context stack, Enhanced Input application, buffer and manual device override |
| Functional preview | PGXInteraction |
2 | Explicit target registry, queries, prompts and action lifecycle |
| Functional preview | PGXInventory |
2 | Add/remove/stack/transfer with slot and weight limits |
| Functional preview | PGXSpawn |
2 | Actor spawn, pooling, budgets and wave bookkeeping |
| Functional preview | PGXTrade |
2 | Local offer, reputation and transaction records |
| Structured preview | PGXAI |
2 | Agent registry and Behavior Tree dispatch/status; perception and squads incomplete |
| Structured preview | PGXCamera |
2 | Mode/config state only; no transition, modifier or collision execution |
| Structured preview | PGXColony |
1 | Survivor registry and schemas; no settlement simulation or policy |
| Structured preview | PGXEnvironment |
1 | Zones, authored state and modifiers with limited facade coverage |
| Structured preview | PGXUI |
2 | Screen, notification and pool state; no automatic UMG presentation |
| Structured preview | PGXVehicles |
2 | Registry and claim/park/refuel/repair state; no physics or driving |
| Editor/tooling | PGXDocs |
2 | Documentation registry, validation and viewer |
| Editor/tooling | PGXEditorTools |
1 | Aggregated inspectors |
| Editor/tooling | PGXScaffold |
1 | Project analysis and transactional scaffold plans |
| Editor/tooling | PGXSimHarness |
1 | Partial/missing coverage reports and editor demonstrations |
| Editor/tooling | PGXTutorials |
1 | Guided editor onboarding |
| Editor/tooling | PGXVersionControl |
1 | Unreal Source Control workflows |
Total: 26 plugins and 48 modules.
Online, Multiplayer, Materials, VFX, Animation and Cinematic are outside this snapshot's public API and support boundary.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System