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Simulation Harness
PlatanoGames edited this page Aug 9, 2026
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PGXSimHarness is an editor-only verification and demonstration plugin. It
composes selected PGX systems, creates controlled demo state and reports each
surface as implemented, partial or missing.
- whether a registered harness case can create its expected editor/runtime state;
- whether selected Blueprint/native seams return observable results;
- which plugins have no harness case or only partial coverage;
- reproducible diagnostics for a specific release revision.
- completeness of a plugin;
- a clean build of the exported release;
- packaged-game behavior;
- network, platform or performance compatibility;
- correctness of systems that have no registered harness case.
A green harness case is evidence for that case only. Missing and partial entries must remain visible in reports.
LogRoundtrip and EnvironmentSmoke report environmental N/A when a commandlet
or headless context has no live game world. Successful compilation, linking and
the broader Automation suite do not provide runtime coverage for those paths.
See Build and Validation, Quality Assurance and Known Issues.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System